Windows builds use GCC 5.1 [edit: 5.2]

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MarathonMan
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Windows builds use GCC 5.1 [edit: 5.2]

Post by MarathonMan » Wed Jul 29, 2015 1:10 pm

krom mentioned that TDM-GCC 5.1 got released, so I rebuilt the Windows binaries. Hopefully you'll see a small improvement.

- MM

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OldGnashburg
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Location: Sherwood Park, Alberta, Canada: A place with free universal healthcare, and lots and lots of oil.

Re: Windows builds use GCC 5.1

Post by OldGnashburg » Wed Jul 29, 2015 1:23 pm

What are the benefits of this and what improvements should we be seeing? I don't know much about compiling or any programming really but what does this do for CEN64?
Gnash, Gnash, Gnash...

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juef
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Re: Windows builds use GCC 5.1

Post by juef » Thu Jul 30, 2015 8:49 am

Performance: newer compilers can often optimize code a little better.

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MarathonMan
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Re: Windows builds use GCC 5.1

Post by MarathonMan » Mon Aug 17, 2015 2:23 pm

Small update:

Bumped everything to GCC 5.2

In addition, I've tracked down and solved the issue of the slow (automated) Windows builds. So the Windows builds will now, once again, continue to track the source code very closely.

Lastly, I've written some toolchain scripts that allow me to build new variants of GCC for Windows and Linux ahead of MinGW releases, etc... so expect CEN64 to start using the latest stable GCC the day after it's released. :D

Hopefully some development time will open up soon so I can crush the little haitus that CEN64 seems to be stuck in as of late.

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Breadwinka
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Re: Windows builds use GCC 5.1 [edit: 5.2]

Post by Breadwinka » Mon Aug 17, 2015 3:41 pm

Awesome news, I did a quick test on the Zelda:OOT opening saw about 1-2vi increase since the last build on my i5 3570k @ 4.4Ghz

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MarathonMan
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Re: Windows builds use GCC 5.1 [edit: 5.2]

Post by MarathonMan » Mon Aug 17, 2015 4:10 pm

Breadwinka wrote:Awesome news, I did a quick test on the Zelda:OOT opening saw about 1-2vi increase since the last build on my i5 3570k @ 4.4Ghz
Thanks for reporting back!

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