I recently made a change to the Linux UI that was supposed to make input get processed virtually instantaneously while simultaneously allowing the UI and rendering to be threaded so people with software rendering don't have to suffer VI/s losses.Snowstorm64 wrote:Now that it's fixed, what about this other issue?
Regarding that, games on latest version look much better, but they seem to have some control issues, like MK64.
It's very easy to check, you have just to play in any course, and you'll see that the driver will go randomly in any direction sometimes, as if you were going to play an online match with a lousy connection.
That being said, I wasn't aware that it broke the input... I thought it was just more responsive. This will be a bit harder to pin down but I'll look into it because I was planning on doing the same for the WINAPI backend.