For now, I've only drafted up the "handshaking" process between CEN64 and frontends. I've tested the builds on Windows and Linux, and everything seems to be in working order at the moment. For those of you looking to get a headstart, an example of a client using the socket API is given here. Basically, if you pass `-port x` to CEN64, it will bind to that port and await a connection before starting the virtual console. If `-port` is not specified, CEN64 will operate in the same manner that v0.1 does.
If you pass 0 in for the port, CEN64 will ask the OS for a free port and bind to that; any non-zero number (that is a valid port) will cause CEN64 to bind to that specific port. Either way, once CEN64 binds to a port, it prints that port to stdout and waits for a client to connect. Once a connection is established, you can send messages through the socket to control CEN64 and emulation will start.
I'll work on implementing actual functionality now.

A prebuilt (Windows) binary can be downloaded here. Note that, as seen on the GitHub page, I have begun providing optimized versions of precompiled libraries (GLFW2, OpenAL). If you want to build your own versions of CEN64, I would encourage you to use the optimized Windows precompiled binaries, here.