VR4300_BUSY_WAIT_DETECTION (Can't notice any difference)
- zerowalker
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- Joined: Thu Jun 16, 2016 2:30 am
VR4300_BUSY_WAIT_DETECTION (Can't notice any difference)
As topic says.
I just saw the update and wanted to try it out on Ocarina of Time, but i don't see any difference at all.
As it's On by default i expect it to be working, so is the speed up only in some cases?
(Maybe wrong forum to write this?)
Thanks:)
I just saw the update and wanted to try it out on Ocarina of Time, but i don't see any difference at all.
As it's On by default i expect it to be working, so is the speed up only in some cases?
(Maybe wrong forum to write this?)
Thanks:)
- MarathonMan
- Site Admin
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- Joined: Fri Oct 04, 2013 4:49 pm
Re: VR4300_BUSY_WAIT_DETECTION (Can't notice any difference
You are using release builds, right? I don't even get 45VI/s on the spinning N before the game starts without it.zerowalker wrote:As topic says.
I just saw the update and wanted to try it out on Ocarina of Time, but i don't see any difference at all.
As it's On by default i expect it to be working, so is the speed up only in some cases?
(Maybe wrong forum to write this?)
Thanks:)
- zerowalker
- Posts: 5
- Joined: Thu Jun 16, 2016 2:30 am
Re: VR4300_BUSY_WAIT_DETECTION (Can't notice any difference
Well i use them and tried EmuCR, that's where it mentioned the option is ON now.
Don't see any Git changes though, so guessing you have had it on for long?
So confused if i have actually tested it Off before or not;S
Don't see any Git changes though, so guessing you have had it on for long?
So confused if i have actually tested it Off before or not;S
- Breadwinka
- Posts: 54
- Joined: Fri Oct 04, 2013 11:35 pm
Re: VR4300_BUSY_WAIT_DETECTION (Can't notice any difference
Same here at the beginning im hitting 60VI/s then during the intro its around 45-50VI/s with the latest updates.MarathonMan wrote:You are using release builds, right? I don't even get 45VI/s on the spinning N before the game starts without it.zerowalker wrote:As topic says.
I just saw the update and wanted to try it out on Ocarina of Time, but i don't see any difference at all.
As it's On by default i expect it to be working, so is the speed up only in some cases?
(Maybe wrong forum to write this?)
Thanks:)
Re: VR4300_BUSY_WAIT_DETECTION (Can't notice any difference
ON: Spinning: 60, Intro: 45
OFF: Spinning: 45, Intro: 35
Both with multithread enabled.
OFF: Spinning: 45, Intro: 35
Both with multithread enabled.
- zerowalker
- Posts: 5
- Joined: Thu Jun 16, 2016 2:30 am
Re: VR4300_BUSY_WAIT_DETECTION (Can't notice any difference
How do you enable, disable those settings, or is it done in compile?Matti wrote:ON: Spinning: 60, Intro: 45
OFF: Spinning: 45, Intro: 35
Both with multithread enabled.
Re: VR4300_BUSY_WAIT_DETECTION (Can't notice any difference
I recompiled it.
- zerowalker
- Posts: 5
- Joined: Thu Jun 16, 2016 2:30 am
Re: VR4300_BUSY_WAIT_DETECTION (Can't notice any difference
Could you give me one with it off and on (no MT) and also one with it on with MT.Matti wrote:I recompiled it.
If it's not too much of a bother of course:)
Re: VR4300_BUSY_WAIT_DETECTION (Can't notice any difference
Well, I use ArchLinux. Don't know if it would help you 
Compiling stuff under Windows is pretty annoying because you have to install so much stuff.

Compiling stuff under Windows is pretty annoying because you have to install so much stuff.
- zerowalker
- Posts: 5
- Joined: Thu Jun 16, 2016 2:30 am
Re: VR4300_BUSY_WAIT_DETECTION (Can't notice any difference
Ah well then it won't help me xDMatti wrote:Well, I use ArchLinux. Don't know if it would help you
Compiling stuff under Windows is pretty annoying because you have to install so much stuff.
Yeah know, so too complicated for me;p
- MarathonMan
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Re: VR4300_BUSY_WAIT_DETECTION (Can't notice any difference
I had some regressions I was tackling that are preventing it from being 60VI/s all the time on a quad core system, so the latest builds have majorly regressed since I took the YouTube video. I'll try to fix it, but probably can't get around to it for a week or so.
Re: VR4300_BUSY_WAIT_DETECTION (Can't notice any difference
Can you predict how big the performance hit would be if the missings instructions are implemented?
- MarathonMan
- Site Admin
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Re: VR4300_BUSY_WAIT_DETECTION (Can't notice any difference
Negligible. Most of them are hardly ever executed.
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