Pixel Accuracy in higher-than-native resolutions

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OldGnashburg
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Pixel Accuracy in higher-than-native resolutions

Post by OldGnashburg » Fri Nov 21, 2014 12:06 pm

Hey y'all, I remember hearing how some buffer (or something) can only work in Native Resolution and when rendering (is that the term) the image in high resolutions with Pixel Perfect plugins, certain effects break and it is no longer pixel perfect. It just makes me think, can only HLE Graphics render in a higher resolution or can Pixel Accurate plugins also run at a high resolution (let's say 1920x1080) or does proper native scaling cause problems rendering certain RDP effects?
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Nintendo Maniac 64
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Re: Pixel Accuracy in higher-than-native resolutions

Post by Nintendo Maniac 64 » Fri Nov 21, 2014 10:59 pm

I'm assuming you aren't counting the N64's own official 640x480 "high-res" mode?
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MarathonMan
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Re: Pixel Accuracy in higher-than-native resolutions

Post by MarathonMan » Sat Nov 22, 2014 12:39 pm

If you render in a resolution that is a multiple of the N64's resolution, I see no reason why the image wouldn't remain pixel accurate.

If you try to render a 240p/480i on a 1024x768 display, then yes, you'll have issues...

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