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- Joined: Tue Nov 19, 2013 3:00 pm
- Location: Sherwood Park, Alberta, Canada: A place with free universal healthcare, and lots and lots of oil.
With the PlayStation Portable, there is a homebrew plugin which allows the user to save and load the console's state, like an emulator would, but on the actual hardware. Since I don't believe the Nintendo 64 has the capabilities to run such a plugin internally, I was wondering if it was possible to save a state on a computer through the 64Drive's USB Mode and then load the state onto the Nintendo 64. I think if someone could successfully pull it off it would be a good tool for the study of the Nintendo 64 hardware, and for the casual gamer who has a 64Drive (like me) fun to screw around with.
Gnash, Gnash, Gnash...
I asked Krikzz this question (well, could an Everdrive be made to support N64 snapshots), and he said no, as the N64 has lots of write-only ports, and the Everdrive has no way of knowing what values these ports would be holding when a snapshot was taken, so the resulting snapshot could not contain the right data to set the ports to the right values when loading a snapshot.
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