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Before the rewrite, I remember you (MarathonMan) saying that because of the design of CEN64, it would be perfect for netplay. Now I am not sure about how multi-threading CEN64 would work out when it comes to implementing netplay, since you are having to fight latency each step of the way. I also remember you saying something about doing a lock-step multi-threading technique, similar to the emulator Exodus. So I am just wondering whether netplay will still be possible or if because of timing latency, (or whatever the hell it is) netplay will not work. And since I am on the topic of multi-threading, how exactly are you going to try and multi-thread CEN64?
Gnash, Gnash, Gnash...
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