Windows binaries fixed

Discuss downloadable releases here.
Post Reply
User avatar
MarathonMan
Site Admin
Posts: 692
Joined: Fri Oct 04, 2013 4:49 pm

Windows binaries fixed

Post by MarathonMan » Tue May 19, 2015 11:47 am

Windows performance regressions fixed: Windows users should see a substantial performance boost in the latest builds. Seems like there's a problem with the mingw setup on the build server...

Thanks to krom for working with me to figure this problem out.

User avatar
OldGnashburg
Posts: 91
Joined: Tue Nov 19, 2013 3:00 pm
Location: Sherwood Park, Alberta, Canada: A place with free universal healthcare, and lots and lots of oil.

Re: Windows binaries fixed

Post by OldGnashburg » Tue May 19, 2015 2:35 pm

Hooray! 1 or two builds ago I was getting about 27 to 28 VI/s on my Intel Sandy Bridge i7-2670QM. How many more VI/s should I expect for my hardware? 5, 10, 15, full speed? I can't test right now so I don't know what to expect.
Gnash, Gnash, Gnash...

User avatar
Net_Bastard
Posts: 17
Joined: Sun Nov 03, 2013 4:33 am

Re: Windows binaries fixed

Post by Net_Bastard » Tue May 19, 2015 3:01 pm

Hey noob question, but is there a reason why the emu won't run when I click on it? I click on the executable, allow Windows to run it, and nothing happens. It works just fine when I use the cen64-qt frontend.

User avatar
OldGnashburg
Posts: 91
Joined: Tue Nov 19, 2013 3:00 pm
Location: Sherwood Park, Alberta, Canada: A place with free universal healthcare, and lots and lots of oil.

Re: Windows binaries fixed

Post by OldGnashburg » Tue May 19, 2015 3:17 pm

You drag and drop the both PIFROM ("Legally Dumped") and the ROM at once, and then it will load.
Gnash, Gnash, Gnash...

User avatar
MarathonMan
Site Admin
Posts: 692
Joined: Fri Oct 04, 2013 4:49 pm

Re: Windows binaries fixed

Post by MarathonMan » Tue May 19, 2015 5:03 pm

Net_Bastard wrote:Hey noob question, but is there a reason why...
Normally a UI box would pop up telling you that you need to pass arguments, but I'm currently trying to centralize all of the UI stuff and make it OS-agnostic. It's not quite there yet, though, so it just exits without warning if you don't give it exactly what it expects.
OldGnashburg wrote:How many more VI/s should I expect for my hardware?
I was kind of hoping users would tell me. :lol: I did not sample on a large set of ROMs or machines.

User avatar
Net_Bastard
Posts: 17
Joined: Sun Nov 03, 2013 4:33 am

Re: Windows binaries fixed

Post by Net_Bastard » Tue May 19, 2015 5:29 pm

Just tried the latest build on a 5930K. Didn't get a huge performance increase, sadly. Still hovered around 30-40 VI/s on the SSSE3 build.

User avatar
wareya
Posts: 16
Joined: Tue May 19, 2015 5:44 pm

Re: Windows binaries fixed

Post by wareya » Tue May 19, 2015 5:54 pm

Just chiming it to say SSE2 crashing on Majora's Mask still happens.

I'm open to being used as a guineapig.

User avatar
MarathonMan
Site Admin
Posts: 692
Joined: Fri Oct 04, 2013 4:49 pm

Re: Windows binaries fixed

Post by MarathonMan » Tue May 19, 2015 6:45 pm

wareya wrote:Just chiming it to say SSE2 crashing on Majora's Mask still happens.

I'm open to being used as a guineapig.
Thanks, that's reproducible on my machine. I'll try to fix this tonight and bump this thread.

User avatar
MarathonMan
Site Admin
Posts: 692
Joined: Fri Oct 04, 2013 4:49 pm

Re: Windows binaries fixed

Post by MarathonMan » Tue May 19, 2015 8:53 pm

OK, pushed a new binary on downloads.cen64.com. Should work now.

User avatar
juef
Posts: 31
Joined: Sun Oct 27, 2013 10:19 pm

Re: Windows binaries fixed

Post by juef » Thu May 21, 2015 7:09 pm

I'm not sure which version I had before, but the new binary provided a ~25% speedup or so! Many thanks :D

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest