CEN64 Front-end for Windows v1.7

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Breadwinka
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Re: CEN64 Front-end for Windows v1.7

Post by Breadwinka » Fri Nov 01, 2013 3:18 pm

I've got two see through purple ones

beannaich
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Re: CEN64 Front-end for Windows v1.7

Post by beannaich » Fri Nov 01, 2013 3:20 pm

Nintendo Maniac 64 wrote:But by your logic the images would only match my controllers. Again, the user would provide their own imagery and/or hue values in the same way that the user would compile Cen64 to fit their PC setup.
I want 27 samples per color variation to remove any sort of lighting bias that may exist in anyone's images. This will assure the truest color possible.

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Breadwinka
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Re: CEN64 Front-end for Windows v1.7

Post by Breadwinka » Fri Nov 01, 2013 3:21 pm

We could try and email Nintendo and see if they can give us the exact value as well.

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Nintendo Maniac 64
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Re: CEN64 Front-end for Windows v1.7

Post by Nintendo Maniac 64 » Fri Nov 01, 2013 3:23 pm

...why am I starting to get the feeling that you guys think I've been serious and are attempting to "troll" me.

Protip: deadpan
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beannaich
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Re: CEN64 Front-end for Windows v1.7

Post by beannaich » Fri Nov 01, 2013 3:25 pm

Breadwinka wrote:We could try and email Nintendo and see if they can give us the exact value as well.
If you can get a color swatch, I can take it to home depot and make a fresh can for everyone and they can paint the right color directly onto their monitors.

ShadowFX
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Re: CEN64 Front-end for Windows v1.7

Post by ShadowFX » Fri Nov 01, 2013 3:27 pm

Breadwinka wrote:Ya send them over and I'll get them in the next update.
I've sent you the icon set via PM.
Last edited by ShadowFX on Fri Nov 01, 2013 3:32 pm, edited 1 time in total.
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APE
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Re: CEN64 Front-end for Windows v1.7

Post by APE » Fri Nov 01, 2013 3:27 pm

Nintendo Maniac 64 wrote:...why am I starting to get the feeling that you guys think I've been serious and are attempting to "troll" me.

Protip: deadpan
Protip: to deadpan requires English to be spoken.

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Nintendo Maniac 64
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Re: CEN64 Front-end for Windows v1.7

Post by Nintendo Maniac 64 » Fri Nov 01, 2013 3:30 pm

APE wrote:Protip: to deadpan requires English to be spoken.
On the contrary, I believe text fits perfectly with deadpan. The internet is notorious for causing problems with the conveying of emotion, and considering that deadpan is essentially the lack of emotion, it should be very possible to deadpan via text.
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beannaich
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Re: CEN64 Front-end for Windows v1.7

Post by beannaich » Fri Nov 01, 2013 3:31 pm

Nintendo Maniac 64 wrote:On the contrary, I believe text fits perfectly with deadpan. The internet is notorious for causing problems with the conveying of emotion, and considering that deadpan is essentially the lack of emotion, it should be very possible to deadpan via text.
Then everything on the internet is deadpan and your point has just lost all meaning.

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Nintendo Maniac 64
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Re: CEN64 Front-end for Windows v1.7

Post by Nintendo Maniac 64 » Fri Nov 01, 2013 3:35 pm

beannaich wrote:Then everything on the internet is deadpan
By that logic all non-emotive speaking is deadpan.
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beannaich
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Re: CEN64 Front-end for Windows v1.7

Post by beannaich » Fri Nov 01, 2013 3:37 pm

Nintendo Maniac 64 wrote:By that logic all non-emotive speaking is deadpan.
The Book with the words in it wrote:deadpan [ˈdɛdˌpæn]
adj & adv
with a deliberately emotionless face or manner deadpan humour

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Nintendo Maniac 64
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Re: CEN64 Front-end for Windows v1.7

Post by Nintendo Maniac 64 » Fri Nov 01, 2013 3:41 pm

All that says is that to be "deadpan" it must be humor that is intentionally lacking emotion. Both text and speech can be made to be intentionally emotive or intentionally un-emotive.

I honestly do not see the problem here.
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APE
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Re: CEN64 Front-end for Windows v1.7

Post by APE » Fri Nov 01, 2013 3:48 pm

Nintendo Maniac 64 wrote:All that says is that to be "deadpan" it must be humor that is intentionally lacking emotion. Both text and speech can be made to be intentionally emotive or intentionally un-emotive.

I honestly do not see the problem here.
Your linguistic knowledge is poor. The English language requires inflection which is the difference between "Really?" being said seriously, annoyed, sarcastic, etc. Text lacks anything resembling intentional inflection and it has to be interpreted from a source with a high SNR. Lack of emotion isn't dead panning, btw.

You can't deadpan text no matter how much you insist you did.

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Nintendo Maniac 64
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Re: CEN64 Front-end for Windows v1.7

Post by Nintendo Maniac 64 » Fri Nov 01, 2013 3:53 pm

APE wrote:The English language requires inflection which is the difference between "Really?" being said seriously, annoyed, sarcastic, etc. Text lacks anything resembling intentional inflection and it has to be interpreted from a source with a high SNR. Dead panning is the deliberate lack of inflection in speech so something appears absolutely serious when in fact it is supposed to be humorous. Lack of emotion isn't dead panning.

You can't deadpan text no matter how much you insist you did.
All that means is that deadpan cannot be recieved properly via text. That doesn't mean the user cannot "input" deadpan into text.

In other words, I indeed attempted to input deadpan via text, that doesn't mean I was (or ever would be) successful in said deadpan being received. Live and learn, crash and burn, etc etc.

As a technical audio enthusiast, I very much like and understand your use of "signal to noise ratio" in this case.

EDIT: Again with the audio example, it's much like trying to compress a wide dynamic range waveform into only a 4 bit waveform. You can do it, but that doesn't mean the end result will have any of the nuance of the original.
CEN64 Forum's resident straight-male kuutsundere
(just "tsundere" makes people think of "Shana clones" *shivers*)

CPU+iGPU: Pentium G3258 @ 4.6GHz/1.281v
dGPU: Radeon HD5870 1GB
RAM: Vengeance 1600 4x4GB
OS: Windows 7

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