60 VI/s limiter? (50 VI/s for PAL software)

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Nintendo Maniac 64
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60 VI/s limiter? (50 VI/s for PAL software)

Post by Nintendo Maniac 64 » Mon Feb 29, 2016 12:44 am

I don't have an option to force Vsync to "On" in my Intel GPU drivers (only "Off" and "Use Application Settings"), so I have no way to prevent Cen64 from running above 60 VI/s...
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CPU+iGPU: Pentium G3258 @ 4.6GHz/1.281v
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Snowstorm64
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Re: 60 VI/s limiter? (50 VI/s for PAL software)

Post by Snowstorm64 » Mon Feb 29, 2016 12:24 pm

OS: Debian GNU/Linux Jessie (8.0)
CPU: Intel i7 4770K @ 3.5 GHz
Build: AVX (compiled from git)

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Nintendo Maniac 64
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Re: 60 VI/s limiter? (50 VI/s for PAL software)

Post by Nintendo Maniac 64 » Mon Feb 29, 2016 4:06 pm

Snowstorm64 wrote:It's on the TODO list.
I thought I remembered seeing such a post, but I couldn't find it again...
CEN64 Forum's resident straight-male kuutsundere
(just "tsundere" makes people think of "Shana clones" *shivers*)

CPU+iGPU: Pentium G3258 @ 4.6GHz/1.281v
dGPU: Radeon HD5870 1GB
RAM: Vengeance 1600 4x4GB
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wareya
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Re: 60 VI/s limiter? (50 VI/s for PAL software)

Post by wareya » Mon Mar 07, 2016 4:24 pm

I give permission to steal from my timer-driven framelimiter if it helps thinking about how to implement one:

https://github.com/wareya/benetnasch2/b ... ne.cpp#L43

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