What exactly is effecting most of the N64 emulation?
- OldGnashburg
- Posts: 91
- Joined: Tue Nov 19, 2013 3:00 pm
- Location: Sherwood Park, Alberta, Canada: A place with free universal healthcare, and lots and lots of oil.
What exactly is effecting most of the N64 emulation?
I have noticed that there are still many games that are not working, I am wondering exactly what exactly is making the emulator not work (besides being incomplete), what is this dreaded Super Mario bug, and what are they and how are the going to effect emulation. And how are you going to fix them?
Gnash, Gnash, Gnash...
Re: What exactly is effecting most of the N64 emulation?
Still work to do:
- There's a bunch of unimplemented opcodes
- The unimplemented delays (timing accuracy) are the cause of bugs and freezings (Zelda OoT)
- There's a couple of bugs in the RDP/RSP, probably.
- Sound! (xD)
This is far from being complete.
And, once all of this is complete, it's time to optimize all, so CEN64 doesn't need a NSA supercomputer in order to run.
- There's a bunch of unimplemented opcodes
- The unimplemented delays (timing accuracy) are the cause of bugs and freezings (Zelda OoT)
- There's a couple of bugs in the RDP/RSP, probably.
- Sound! (xD)
This is far from being complete.
And, once all of this is complete, it's time to optimize all, so CEN64 doesn't need a NSA supercomputer in order to run.
Testing CEN64 on: Intel Core i5 520M 2.4 GHz. SSE2 SSE3 SSE4.1 SSE4.2 SSSE3, but no AVX. Ubuntu Linux
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