Dithering-like effect when maximized on 1280x1024?

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Nintendo Maniac 64
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Dithering-like effect when maximized on 1280x1024?

Post by Nintendo Maniac 64 » Tue Mar 08, 2016 2:49 am

I set my desktop monitor to 1280x1024 and then launched The World is Not Enough (USA) in Cen64 2016-03-06 with the program window maximized.

TWINE renders in 240p, so in this situation each rendered pixel should ideally equal 4x4 on-screen pixels similar to how, with the default windowed size, every rendered pixel equal 2x2 on-screen pixels.

However, I noticed something odd when the window was maximized that wasn't present when the window was, well, windowed - there was a bit of a dithering-like effect going on.

This is easily spotted if you let the title screen gameplay demo run until the game/emulator freezes, at which point look at the middle of the laser sight and/or just above the brightest part of the barrel on the handgun.

Heres a cropped and 200% zoomed-in screenshot showing the dithering-like effect:
maximized @ 1280x1024.png
maximized @ 1280x1024.png (10.76 KiB) Viewed 12940 times
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