I set my desktop monitor to 1280x1024 and then launched The World is Not Enough (USA) in Cen64 2016-03-06 with the program window maximized.
TWINE renders in 240p, so in this situation each rendered pixel should ideally equal 4x4 on-screen pixels similar to how, with the default windowed size, every rendered pixel equal 2x2 on-screen pixels.
However, I noticed something odd when the window was maximized that wasn't present when the window was, well, windowed - there was a bit of a dithering-like effect going on.
This is easily spotted if you let the title screen gameplay demo run until the game/emulator freezes, at which point look at the middle of the laser sight and/or just above the brightest part of the barrel on the handgun.
Heres a cropped and 200% zoomed-in screenshot showing the dithering-like effect:
Dithering-like effect when maximized on 1280x1024?
- Nintendo Maniac 64
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- Joined: Fri Oct 04, 2013 11:37 pm
Dithering-like effect when maximized on 1280x1024?
CEN64 Forum's resident straight-male kuutsundere
(just "tsundere" makes people think of "Shana clones" *shivers*)
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(just "tsundere" makes people think of "Shana clones" *shivers*)
CPU+iGPU: Pentium G3258 @ 4.6GHz/1.281v
dGPU: Radeon HD5870 1GB
RAM: Vengeance 1600 4x4GB
OS: Windows 7
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