Search found 185 matches

by Nintendo Maniac 64
Mon Feb 22, 2016 7:07 pm
Forum: Open Discussion
Topic: angrylion RDP plugin almost threaded
Replies: 53
Views: 23812

Re: angrylion RDP plugin almost threaded

...so basically HSA on a modern AMD APU? It could be a good candidate yes! The only thing is that MarathonMan has previously stated that Cen64 is so latency-sensitive that SMT is actually faster than two separate CPU cores, so the likes of an on-die GPU (even with shared memory and all) would be sl...
by Nintendo Maniac 64
Sun Feb 21, 2016 8:53 pm
Forum: Open Discussion
Topic: angrylion RDP plugin almost threaded
Replies: 53
Views: 23812

Re: angrylion RDP plugin almost threaded

Narann wrote:The only situation where you "could" actually write a LLE RDP plugin using local GPU is on unified memory architectures writting bare metal (architecture specific) GPU code (Raspberry Pi with its VC4 is a good example).
...so basically HSA on a modern AMD APU?
by Nintendo Maniac 64
Tue Feb 09, 2016 11:33 pm
Forum: Open Discussion
Topic: angrylion RDP plugin almost threaded
Replies: 53
Views: 23812

Re: angrylion RDP plugin almost threaded

Hey, maybe N64 overclocking can actually be useful in Cen64 now. :P

Anyway, if the previous 2-thread multithreading could be called the equivalent of bsnes's "balanced" profile, then perhaps this would be the equivalent of bsnes's "performance" profile?
by Nintendo Maniac 64
Wed Feb 03, 2016 4:16 pm
Forum: Suggestions
Topic: Overclocked N64 support?
Replies: 1
Views: 1574

Overclocked N64 support?

Some games that use a variable framerate can have better performance with an overclocked N64 (GoldenEye can actually run at a constant 60fps). Not only that, but the standard tournament rules for team battle in Smash Bros actually recommends the use of an overclocked N64: Overclocked N64's are prefe...
by Nintendo Maniac 64
Sat Jan 30, 2016 3:55 am
Forum: Site News
Topic: I'll just leave this here...
Replies: 71
Views: 71845

Re: I'll just leave this here...

Ok, but now the question is, does the real-life N64 hardware actually scale up the 320x237 / 640x474 image to 320x240 / 640x480, or is that something done by the TV? If the latter, shouldn't that be something that isn't directly "burned" into Cen64's simulated N64 rendering pipeline in the same way...
by Nintendo Maniac 64
Wed Jan 27, 2016 7:19 pm
Forum: Bugs/Issues
Topic: Multithread Support Windows Broken
Replies: 4
Views: 2551

Re: Multithread Support Windows Broken

Multithreaded runs fine now but it seems like it doesn't terminate the process when you close the Cen64 window.

(single threaded by comparison does terminate the process when closing the Cen64 window, but it also almost always gives a "has stopped working" error when closing)
by Nintendo Maniac 64
Tue Jan 26, 2016 11:33 pm
Forum: Compatibility
Topic: Compatibility on new 2016 builds
Replies: 58
Views: 21862

Compatibility on new 2016 builds

(Comment regarding attachments - kind of annoying that the forum insists on scaling images that have a width of 640px or more, thereby requiring me to crop the 648px wide screenshots to 639px) Whoa it can actually boot World Driver Championship! ...though after the second screen you get a black scre...
by Nintendo Maniac 64
Sat Sep 26, 2015 4:17 pm
Forum: Compatibility
Topic: Compatibility 2015.09.26
Replies: 4
Views: 5691

Re: Compatibility 2015.09.26

Uh, wow. I must be honest, how do you manage to have time to achieve all of that without going mental in the process?
by Nintendo Maniac 64
Fri Sep 18, 2015 1:34 am
Forum: Compatibility
Topic: Super Mario Star Road is a mess.
Replies: 16
Views: 7852

Re: Super Mario Star Road is a mess.

I'm getting ZSNES flashbacks. Quick, someone make a Cen64 frontend that looks exactly like PJ64 1.6! (idea inspired by ZMZ ) At the very least we can be safe knowing that this won't occur with anything GameCube and Wii related since it's much easier to run games on real hardware thanks to the proli...
by Nintendo Maniac 64
Wed Jul 29, 2015 12:27 am
Forum: Open Discussion
Topic: Next-Gen Pascal GPU's.
Replies: 3
Views: 4602

Re: Next-Gen Pascal GPU's.

Just an FYI, there's been a ton of way-too-early marketing and overhyping around Pascal, likely because AMD beat Nvidia to HBM and will also have exclusive first-dibs on HBM2, which is what Pascal will also be using. I mean, Pascal is expected Q2 to Q3 2016 - still a long ways away. For reference we...
by Nintendo Maniac 64
Sun May 24, 2015 10:34 pm
Forum: Compatibility
Topic: Compatibility 2015.05.24
Replies: 3
Views: 4339

Re: Compatibility 24th May 2015

Here's a few games you didn't list that seem perfect visually (at least from the 1 minute I played them for): California Speed Cruis'n World San Francisco Rush: Extreme Racing Also "Sin & Punishment" is only playable for me (Windows 7) if I mash the "A" and/or "Start" buttons before the title screen...
by Nintendo Maniac 64
Sun May 24, 2015 7:50 pm
Forum: Site News
Topic: Audio (somewhat) implemented
Replies: 44
Views: 51664

Re: Audio (somewhat) implemented

LoZ was outputting at ( around ) 32KHz That's the thing, it's actually outputting at 32006Hz - the N64 does not output at exact standardized sampling rates like 32000Hz and/or 22050Hz but instead outputs at 32006Hz and 22047Hz. Some other games like Mario Kart 64 output at a sampling rate that's so...
by Nintendo Maniac 64
Sun May 24, 2015 1:05 pm
Forum: Site News
Topic: Audio (somewhat) implemented
Replies: 44
Views: 51664

Re: Audio (somewhat) implemented

Anyways, yeah - I have an X-Fi with 24bit sound and a 96KHz sampling rate... you better believe that I'll sample up to the best possible thing provided by your sound card. I need to get a little more comfortable with OpenAL first, though; this is the first time I've used it. I hope Linux actually w...
by Nintendo Maniac 64
Sun May 24, 2015 1:21 am
Forum: Site News
Topic: Audio (somewhat) implemented
Replies: 44
Views: 51664

Re: Audio (somewhat) implemented

CEN64 will use a software resampler. Well if you need a recommendation, I highly recommend the "SoX" resampling algorithm: http://sox.sourceforge.net/SoX/Resampling It's particularly known for being both very high quality yet very fast, both of which would be important since we're dealing with funk...
by Nintendo Maniac 64
Sun May 24, 2015 1:10 am
Forum: Site News
Topic: Audio (somewhat) implemented
Replies: 44
Views: 51664

Re: Audio (somewhat) implemented

The output audio needs to be resampled I admittedly don't know how Linux does it, but on Windows it'd probably be better to just resample to whatever the "Default Format" sample rate is set to. ...which technically could be done by just outputting the native 32006Hz and letting the OS do it (Window...
by Nintendo Maniac 64
Thu May 07, 2015 10:11 pm
Forum: Open Discussion
Topic: The next wave of Intel Core CPU's.
Replies: 8
Views: 7096

Re: The next wave of Intel Core CPU's.

Unless excavator's IPC is so bad that it's actually a 40% improvement? Well supposedly Excavator's IPC is 5% better than Steamroller, and Steamroller at its very best only has an IPC around Nehalem... Either way, the Intel Core series will still likely trounce anything AMD puts out given what I've ...
by Nintendo Maniac 64
Wed May 06, 2015 9:09 pm
Forum: Open Discussion
Topic: The next wave of Intel Core CPU's.
Replies: 8
Views: 7096

Re: The next wave of Intel Core CPU's.

I can do one better - here's all of the slides from today's presentation:

Set 1
Set 2
Set 3
Set 4
Set 5
Set 6
Set 7
Set 8
Set 9
Set 10
Set 11
by Nintendo Maniac 64
Fri Apr 10, 2015 6:08 pm
Forum: Open Discussion
Topic: The next wave of Intel Core CPU's.
Replies: 8
Views: 7096

Re: The next wave of Intel Core CPU's.

beannaich wrote:I wouldn't put too much stock into AMD and what they're doing since they're being bought out soon.
So you're the one that keeps perpetuating that silly rumor, huh? ;)
by Nintendo Maniac 64
Wed Apr 08, 2015 11:31 pm
Forum: Open Discussion
Topic: The next wave of Intel Core CPU's.
Replies: 8
Views: 7096

Re: The next wave of Intel Core CPU's.

Just to set the record straight on some of the relevant upcoming hardware releases... CPU & APU Skylake, Intel's next architectural revision after Haswell (like Haswell was to Sandy Bridge) is launching in late-ish summer; current rumors show it to have stronger multi-threaded performance but not mu...
by Nintendo Maniac 64
Wed Apr 01, 2015 3:20 am
Forum: Compatibility
Topic: Compatibility Database
Replies: 28
Views: 23004

Re: Compatibility Database

It may be wise to be able to specify the OS as well since some issues are not universal between platforms.
by Nintendo Maniac 64
Sun Mar 29, 2015 11:24 pm
Forum: Open Discussion
Topic: Intel Haswell graphics can output true 240p on Windows 7
Replies: 12
Views: 8376

Re: Intel Haswell graphics can output true 240p on Windows 7

iwasaperson wrote:Native on my CRT (I have to run at 120 Hz though).
Ah, that's something I never actually thought of - I'm running 162hz on the Intel GPU but I don't think I ever thought to try a high refresh rate - perhaps I'll do that.
iwasaperson wrote:Try 3840x240
Can't, my CRT won't accept any horizontal resolution over 2056.
by Nintendo Maniac 64
Sun Mar 29, 2015 10:46 pm
Forum: Open Discussion
Topic: Intel Haswell graphics can output true 240p on Windows 7
Replies: 12
Views: 8376

Re: Intel Haswell graphics can output true 240p on Windows 7

iwasaperson wrote:Works for me in Windows 8.1.
Well I was on Windows 7...

Also, are you getting a native 240p output rather than a scaled or window-boxed one?
by Nintendo Maniac 64
Sun Mar 29, 2015 10:09 pm
Forum: Open Discussion
Topic: Intel Haswell graphics can output true 240p on Windows 7
Replies: 12
Views: 8376

Re: Intel Haswell graphics can output true 240p on Windows 7

iwasaperson wrote:320x240 works fine in Windows Catalyst using CRU (Custom Resolution Utility)
This did not work on my AMD E-350 APU back when I tried it 4-9 months ago.
by Nintendo Maniac 64
Thu Mar 26, 2015 8:34 pm
Forum: Open Discussion
Topic: Intel Haswell graphics can output true 240p on Windows 7
Replies: 12
Views: 8376

Re: Intel Haswell graphics can output true 240p on Windows 7

I was referring to CRTs as well actually, I have a number of CRT monitors and all of them seem to have an operating range of 480p60 to 1200p75, none of them will accept 15khz... It's my understanding that the 15khz 240p commonly seen on the likes of SCART is of a different video signal compared to ...
by Nintendo Maniac 64
Fri Mar 13, 2015 2:25 pm
Forum: Open Discussion
Topic: Intel Haswell graphics can output true 240p on Windows 7
Replies: 12
Views: 8376

Re: Intel Haswell graphics can output true 240p on Windows 7

Nothing wrong with it on modern flat-screen displays, but on CRTs it allows for actual physical scanlines. And this is coming from someone that typically dislikes simulated scanlines (they seem to typically be too large). EDIT: There's also the whole CRT phosphor pixel achitecture thing which would ...
by Nintendo Maniac 64
Fri Mar 13, 2015 12:31 am
Forum: Open Discussion
Topic: Intel Haswell graphics can output true 240p on Windows 7
Replies: 12
Views: 8376

Re: Intel Haswell graphics can output true 240p on Windows 7

do you know if this works with sandybridge or ivybridge as well? or is it just haswell? Unfortunately I do not have access to systems running either. I did just have access to a laptop with Sandy Bridge just last week, but I didn't discover the 240p thing until last night. also, my concern is wheth...
by Nintendo Maniac 64
Thu Mar 12, 2015 6:19 pm
Forum: Open Discussion
Topic: Chip-level accuracy for the PSX
Replies: 11
Views: 8988

Re: Chip-level accuracy for the PSX

That post you linked to is 5 years old. Again, it largely predated the idea of using vitualization for a console emulator. Congrats on re-iterating what I just mentioned: Back then the only two ideas really thrown around for emulating the Xbox was running games essentually as native Windows programs...
by Nintendo Maniac 64
Thu Mar 12, 2015 6:16 pm
Forum: Open Discussion
Topic: Intel Haswell graphics can output true 240p on Windows 7
Replies: 12
Views: 8376

Intel Haswell graphics can output true 240p on Windows 7

If you aren't aware, modern AMD and Nvidia GPUs are not capable of outputting a true native 240p signal, especially on modern Windows OSes. I initially though this was also the case for Intel graphics as well, but it turns out it's only partially the case. Simply put, Intel Haswell graphics seem to ...
by Nintendo Maniac 64
Wed Mar 11, 2015 11:24 pm
Forum: Open Discussion
Topic: I was OCD and optimized cen64.com's "Dead Link" image
Replies: 10
Views: 7213

Re: I was OCD and optimized cen64.com's "Dead Link" image

Presence wrote:You could easily get that image under 10KB without losing much quality by saving it in jpeg format.
Personally I feel this is too much of a quality loss:

9.87KB - Quality 50, optimized huffman table, Float DCT, 4:2:0 chroma subsampling:
http://i.imgur.com/cOauKHg.jpg
by Nintendo Maniac 64
Thu Mar 05, 2015 2:32 pm
Forum: Open Discussion
Topic: I was OCD and optimized cen64.com's "Dead Link" image
Replies: 10
Views: 7213

Re: I was OCD and optimized cen64.com's "Dead Link" image

juef wrote:More optimized (36.3KB):
http://i.imgur.com/DaE8dpO.png
May I ask what you used to achive that?
MarathonMan wrote:Thanks, replaced it with the old one.
Shouldn't you have used juef's instead?
by Nintendo Maniac 64
Thu Mar 05, 2015 12:45 am
Forum: FAQ/Guides
Topic: How to use CEN64
Replies: 42
Views: 82861

Re: How to use CEN64

One thing to point out, in the Windows the batch file text it isn't immediately obvious where the user should input the rom name.

Alternatively, you could just make the batch file text use "game.z64" and just tell the user to rename their rom file to that.
by Nintendo Maniac 64
Thu Mar 05, 2015 12:31 am
Forum: Compatibility
Topic: Paper Mario doesn't boot
Replies: 32
Views: 17956

Re: Paper Mario doesn't boot

Mizox wrote:CPU performance in general has been pretty stagnant since sandybridge
Except for, ya know, Haswell + emulators. :P
by Nintendo Maniac 64
Thu Mar 05, 2015 12:12 am
Forum: Open Discussion
Topic: Chip-level accuracy for the PSX
Replies: 11
Views: 8988

Re: Chip-level accuracy for the PSX

Saturn Part of the issue is exactly the same thing that was present in N64 emulators - the best emulator was closed source. Xbox Honestly I think part of the issue is that using a virtual machine looks to be the answer to emulating the Xbox, but the idea and concept of virtualization was nowhere as...
by Nintendo Maniac 64
Fri Feb 27, 2015 7:10 pm
Forum: Compatibility
Topic: Paper Mario doesn't boot
Replies: 32
Views: 17956

Re: Paper Mario doesn't boot

However, you DEFINITELY want to use Intel instead of AMD. AMD is just shitty for IPC these days. Careful with such sweeping statements, people can take them as absolute truths for everything and can believe them even 5-10 years later when the situation may be vastly different. Speaking of large swe...
by Nintendo Maniac 64
Sun Feb 08, 2015 10:59 pm
Forum: Open Discussion
Topic: Thinking about multi-threading...
Replies: 41
Views: 49039

Re: Thinking about multi-threading...

I'm like 99.99% sure the answer is no.

However, you'd be better off to ask on an actual PC enthusiast forum like Overclock.net or similar.
by Nintendo Maniac 64
Sun Feb 08, 2015 9:04 pm
Forum: Open Discussion
Topic: Thinking about multi-threading...
Replies: 41
Views: 49039

Re: Thinking about multi-threading...

I think he's looking to keep his CPU in its highest turbo pstate rather than overclocking it. Well to be fair the G3258 is a great cpu just have to OC, and you get i5 like performance. Haswell at 4.5Ghz on stock cooler for less $100 crazy. Exactly! My use of emulation was one of the main reasons I g...
by Nintendo Maniac 64
Sun Feb 08, 2015 4:06 pm
Forum: Open Discussion
Topic: Thinking about multi-threading...
Replies: 41
Views: 49039

Re: Thinking about multi-threading...

Merrep wrote:it seems extremely unlikely that anything inferior to an i5 is ever going to be able to run the games at full speed.
My Pentium G3258 takes offense to that. :P
by Nintendo Maniac 64
Sat Feb 07, 2015 6:34 pm
Forum: Open Discussion
Topic: Thinking about multi-threading...
Replies: 41
Views: 49039

Re: Thinking about multi-threading...

I'm particularly interested to see if anyone is still rocking single-core CPUs since the SSE2 builds seem to be quasi-popular. I thought the same thing with SSE2 vs. SSSE3 and look where that got me. ;). I would imagine that the popularity of the SSE2 builds is just because AMD didn't add SSSE3 unt...
by Nintendo Maniac 64
Wed Jan 14, 2015 6:19 pm
Forum: Other
Topic: Any good ROM Hacks out there?
Replies: 6
Views: 4525

Re: Any good ROM Hacks out there?

Do the multitude of custom F-Zero X tracks count?
http://www.romhacking.net/?page=hacks&game=1008

Also relevant:
http://www.romhacking.net/utilities/434/
by Nintendo Maniac 64
Tue Jan 13, 2015 6:26 pm
Forum: Other
Topic: Tiny rant on N64 file formats
Replies: 14
Views: 7859

Re: Tiny rant on N64 file formats

Snowstorm64 wrote:It's wrong to instantly assume that a file is a byteswapped N64 ROM because its file extension says so.
But by this logic, woulldn't it also be wrong to assume a store-person's name just because their nametag says so?
by Nintendo Maniac 64
Tue Jan 13, 2015 5:21 pm
Forum: Other
Topic: Tiny rant on N64 file formats
Replies: 14
Views: 7859

Re: Tiny rant on N64 file formats

lol, Windows users and their reliance on magic characters at the end of the filename... "rename that tee-eggs-tee to vee-bee-ess and suddanly yuo CAN RUN IT zomgwtfbbq" I commonly play video files that end in non-legit video extensions like .part and .dtapart in programs like MPC-HC and VLC all the...
by Nintendo Maniac 64
Tue Jan 13, 2015 2:27 am
Forum: Other
Topic: Tiny rant on N64 file formats
Replies: 14
Views: 7859

Tiny rant on N64 file formats

So you mean to tell me that rom dumps in the N64's native format uses the .z64 file extension because the .n64 file extension was already taken by something that didn't use the N64 native format? And the worst of it is that another dumper that came out before the Mr. Backup Z64, the Doctor V64, also...
by Nintendo Maniac 64
Tue Jan 13, 2015 2:19 am
Forum: Compatibility
Topic: Compatibility Database
Replies: 28
Views: 23004

Re: Compatibility Database

Any update on this? With the recent developments this could be really handy...
by Nintendo Maniac 64
Sun Jan 11, 2015 5:04 pm
Forum: Site News
Topic: New core starting to come together!
Replies: 162
Views: 101513

Re: New core starting to come together!

Ok, something is very wrong - my MD5 hashes match up to Nacho's but on booting both games I just get a grey image and the emulation locks up. FYI I'm using the Win64 sse 4.1 version built at 2015-01-10 21:21 as according to here: http://downloads.cen64.com/ EDIT: Same issue occurs with the SSE2 and ...
by Nintendo Maniac 64
Sat Jan 10, 2015 11:36 pm
Forum: Site News
Topic: New core starting to come together!
Replies: 162
Views: 101513

Re: New core starting to come together!

So um, it would seem that Majora's Mask no longer boots...
Snowstorm64 wrote:[Screenshot of Pokemon Stadium 2]

:)
How the heck? For me it crashes right at launch just like Majora's Mask does now.
by Nintendo Maniac 64
Fri Jan 09, 2015 4:48 am
Forum: Site News
Topic: I'll just leave this here...
Replies: 71
Views: 71845

Re: I'll just leave this here...

For now, I'm waiting for SSE2 support to work on Windows. My CPU is too old to support SSSE3/SSE4.1/AVX. Then I'll be able to work on it. Great news, the Windows SSE2 builds are working again! (fun fact, the SSE2 build is only like 2.5 VI/s slower than the SSE4.1 build) ----------------------------...
by Nintendo Maniac 64
Wed Jan 07, 2015 6:34 pm
Forum: Site News
Topic: I'll just leave this here...
Replies: 71
Views: 71845

Re: I'll just leave this here...

I don't think the TV plays a role in this, at the times there was only a resolution, 480i. Maybe it was the NTSC video mode that wasn't perfect, so they had to set the N64 to output at an inferior resolution, in order to match it. But it isn't that simple because 240p is not actually the same as 48...
by Nintendo Maniac 64
Wed Jan 07, 2015 6:15 pm
Forum: Site News
Topic: I'll just leave this here...
Replies: 71
Views: 71845

Re: I'll just leave this here...

No, we're talking about the very same thing. It's a scaling issue. CEN64 has a fixed window that is 640x480, but the N64 renders at 640x474, so there are 6 pixels off. To overcome this issue, CEN64 just adds (or better duplicate) those 6 lines. Ok, but now the question is, does the real-life N64 ha...
by Nintendo Maniac 64
Wed Jan 07, 2015 6:05 pm
Forum: Site News
Topic: I'll just leave this here...
Replies: 71
Views: 71845

Re: I'll just leave this here...

This topic has already been discussed in the past, follow this link: http://forums.cen64.com/viewtopic.php?f=6&t=109&p=919&hilit=640x480#p918 Are you not speaking of something moderately different? Specifically, you mention something like only 1 pixel less than what is being rendered, while I'm spe...