Search found 185 matches

by Nintendo Maniac 64
Sat Jan 11, 2014 9:47 pm
Forum: Suggestions
Topic: Force high-res 640x480 mode
Replies: 2
Views: 3078

Force high-res 640x480 mode

An idea that I had mentioned around a year ago or so on EmuTalk that I figured I should mention on here. The concept is pretty simple to explain, basically force-enabling the N64's built-in high-res 640x480 rendering mode even for games that don't use it, such as Super Mario 64. No idea how possible...
by Nintendo Maniac 64
Sun Dec 01, 2013 9:37 pm
Forum: Development
Topic: Wii U Pro Controller support for CEN64
Replies: 6
Views: 4539

Re: Wii U Pro Controller support for CEN64

Just one thing: I swapped Z and L buttons, because L button is rarely used, while Z trigger is very used in many games, so I mapped (N64) Z trigger to (WiiU) L shoulder, whereas (N64) L shoulder is binded to (WiiU) ZL trigger. Do you agree? I disagree. I feel that N64 Z and N64 R should be mapped t...
by Nintendo Maniac 64
Thu Nov 14, 2013 5:05 pm
Forum: Frontends
Topic: [Windows] Unofficial CEN64 Launcher
Replies: 10
Views: 14355

Re: [Windows] Unofficial CEN64 Launcher

Just a heads-up, even if the frontend works on XP SP3 it wouldn't really matter much since Cen64 requires a 64bit OS just to run (at least on Windows).
by Nintendo Maniac 64
Fri Nov 01, 2013 3:53 pm
Forum: Frontends
Topic: CEN64 Front-end for Windows v1.7
Replies: 113
Views: 72234

Re: CEN64 Front-end for Windows v1.7

The English language requires inflection which is the difference between "Really?" being said seriously, annoyed, sarcastic, etc. Text lacks anything resembling intentional inflection and it has to be interpreted from a source with a high SNR. Dead panning is the deliberate lack of inflection in sp...
by Nintendo Maniac 64
Fri Nov 01, 2013 3:41 pm
Forum: Frontends
Topic: CEN64 Front-end for Windows v1.7
Replies: 113
Views: 72234

Re: CEN64 Front-end for Windows v1.7

All that says is that to be "deadpan" it must be humor that is intentionally lacking emotion. Both text and speech can be made to be intentionally emotive or intentionally un-emotive.

I honestly do not see the problem here.
by Nintendo Maniac 64
Fri Nov 01, 2013 3:35 pm
Forum: Frontends
Topic: CEN64 Front-end for Windows v1.7
Replies: 113
Views: 72234

Re: CEN64 Front-end for Windows v1.7

beannaich wrote:Then everything on the internet is deadpan
By that logic all non-emotive speaking is deadpan.
by Nintendo Maniac 64
Fri Nov 01, 2013 3:30 pm
Forum: Frontends
Topic: CEN64 Front-end for Windows v1.7
Replies: 113
Views: 72234

Re: CEN64 Front-end for Windows v1.7

Protip: to deadpan requires English to be spoken. On the contrary, I believe text fits perfectly with deadpan. The internet is notorious for causing problems with the conveying of emotion, and considering that deadpan is essentially the lack of emotion, it should be very possible to deadpan via text.
by Nintendo Maniac 64
Fri Nov 01, 2013 3:23 pm
Forum: Frontends
Topic: CEN64 Front-end for Windows v1.7
Replies: 113
Views: 72234

Re: CEN64 Front-end for Windows v1.7

...why am I starting to get the feeling that you guys think I've been serious and are attempting to "troll" me.

Protip: deadpan
by Nintendo Maniac 64
Fri Nov 01, 2013 3:17 pm
Forum: Frontends
Topic: CEN64 Front-end for Windows v1.7
Replies: 113
Views: 72234

Re: CEN64 Front-end for Windows v1.7

I believe there are around 24+ color variations. Given my previous post we will require about 648 images (24 variations, 27 samples each). It looks like Nintendo Maniac can provide 4 of those. But by your logic the images would only match my controllers. Again, the user would provide their own imag...
by Nintendo Maniac 64
Fri Nov 01, 2013 3:10 pm
Forum: Frontends
Topic: CEN64 Front-end for Windows v1.7
Replies: 113
Views: 72234

Re: CEN64 Front-end for Windows v1.7

This should be done on no less than 27 controllers. I figured this would give a low enough margin of error to be deemed acceptable. I have 4 N64 controllers. If the scan results came up within the margin of error for only 4 controllers then there'd be no need to do any more. I would be greatly anno...
by Nintendo Maniac 64
Fri Nov 01, 2013 3:00 pm
Forum: Frontends
Topic: CEN64 Front-end for Windows v1.7
Replies: 113
Views: 72234

Re: CEN64 Front-end for Windows v1.7

That'd actually be pretty easy for me to do. All I'd have to do is disassemble an N64 controller (easy, it even uses phillips screws and not tri-wing), remove the according buttons, and put the buttons under a scanner. I could probably have it done in like 5 to 10 minutes. The only issue would be th...
by Nintendo Maniac 64
Fri Nov 01, 2013 2:51 pm
Forum: Frontends
Topic: CEN64 Front-end for Windows v1.7
Replies: 113
Views: 72234

Re: CEN64 Front-end for Windows v1.7

ShadowFX wrote:I agree. Done 8-)
Well that was fast! I was going to say that I can make the color edit myself.
beannaich wrote:Literal.
I'm still not quite exactly sure what you're trying to say here...
by Nintendo Maniac 64
Fri Nov 01, 2013 2:37 pm
Forum: Frontends
Topic: CEN64 Front-end for Windows v1.7
Replies: 113
Views: 72234

Re: CEN64 Front-end for Windows v1.7

If we are matching the N64 button-color scheme, shouldn't the "Play" button be Blue and the "Pause" button be red? (and therefore the "Reload" button be yellow).
by Nintendo Maniac 64
Mon Oct 28, 2013 4:35 pm
Forum: Frontends
Topic: CEN64 Front-end for Windows v1.7
Replies: 113
Views: 72234

Re: Cen64 GUI Windows

I mean portable in the same way that Wikipedia defines it: I already linked to the according wikipedia articles in my post: " software portability " rather than " application portability ". Note on the "software portability" article it specifically says " Not to be confused with Application portabi...
by Nintendo Maniac 64
Mon Oct 28, 2013 4:28 pm
Forum: Frontends
Topic: CEN64 Front-end for Windows v1.7
Replies: 113
Views: 72234

Re: Cen64 GUI Windows

We're talking about software, from context alone you can deduce that he means software portability. Is it so wrong to ask for confirmation and clarification? You know you aren't required to chime in every 3rd post, right? Normally I restrain my replies by setting the email notification to daily or ...
by Nintendo Maniac 64
Mon Oct 28, 2013 3:21 pm
Forum: Frontends
Topic: CEN64 Front-end for Windows v1.7
Replies: 113
Views: 72234

Re: Cen64 GUI Windows

I'd be highly in favor of communicating between a frontend via a socket. CEN64 can just bind to a socket and listen for commands from the frontend. It'd have a well-defined interface and would be clean as well as portable. Just to clarify, by 'portable' I'm assuming you mean " software portability ...
by Nintendo Maniac 64
Mon Oct 28, 2013 12:06 am
Forum: Frontends
Topic: CEN64 Front-end for Windows v1.7
Replies: 113
Views: 72234

Re: CEN64 Front-end for Windows v1.6

It's a ROM loader, click your file, and enjoy :P But I can't enjoy it yet because my desktop PC only supports SSE3 at max. >_> Only my HTPC supports SSSE3 and runs a 64bit OS, but people are asleep so I cannot go out into my living room and risk booting it up. (also note my laptop supports SSSE3 bu...
by Nintendo Maniac 64
Sun Oct 27, 2013 11:55 pm
Forum: Frontends
Topic: CEN64 Front-end for Windows v1.7
Replies: 113
Views: 72234

Re: CEN64 Front-end for Windows v1.6

Guess I should have again stated "this isn't necessarily an issue but I would like to make sure that this is intentional behavior."
by Nintendo Maniac 64
Sun Oct 27, 2013 11:50 pm
Forum: Frontends
Topic: CEN64 Front-end for Windows v1.7
Replies: 113
Views: 72234

Re: CEN64 Front-end for Windows V1.6

beannaich wrote:I think we have your new motto.
At least I'm aware of how picky such a comment was. :P
by Nintendo Maniac 64
Sun Oct 27, 2013 11:40 pm
Forum: Frontends
Topic: CEN64 Front-end for Windows v1.7
Replies: 113
Views: 72234

Re: CEN64 Front-end for Windows V1.6

This is going to seem like the pickiest thing ever, but isn't a lower-case v usually used when designating a version number? Like v1.6 vs V1.6. On a less picky note, I noticed that the user cannot customize the "File", "Size", and "Compatibility" headings other than resizing them. Normally in window...
by Nintendo Maniac 64
Sun Oct 27, 2013 10:22 pm
Forum: Frontends
Topic: CEN64 Front-end for Windows v1.7
Replies: 113
Views: 72234

Re: CEN64 Front-end Windows

Version 1.5 is only remembering windows size and not position. This isn't necessarily a problem, but I wanted to make sure that this behavior was intentional.
by Nintendo Maniac 64
Sun Oct 27, 2013 9:16 pm
Forum: Frontends
Topic: CEN64 Front-end for Windows v1.7
Replies: 113
Views: 72234

Re: Cen64 GUI Windows

oooooooooooooohhhh.... That makes sense.

So uh, does that apply to window resizing as well? I haven't tried your Cen64 GUI on a CPU that actually has the necessary SSE for Cen64, so I haven't been able to test if that functionality exists.
by Nintendo Maniac 64
Sun Oct 27, 2013 9:09 pm
Forum: Frontends
Topic: CEN64 Front-end for Windows v1.7
Replies: 113
Views: 72234

Re: Cen64 GUI Windows

beannaich wrote: Depends, you could hook the openGL calls and make a full screener, but that takes a lot of effort and I'm doing this for free.
...opengl? I thought Cen64 used software rendering...
by Nintendo Maniac 64
Sun Oct 27, 2013 8:58 pm
Forum: Frontends
Topic: CEN64 Front-end for Windows v1.7
Replies: 113
Views: 72234

Re: Cen64 GUI Windows

No, no, and no. All of those are built in to CEN64, the GUI is just a launcher/ROM browser. The reason a "pause" button can't be added is because I can't suspend the emulation (maybe I can, I'll confirm that soon) from outside, but I can completely destroy it or create it. Huh, I thought fullscreen...
by Nintendo Maniac 64
Sun Oct 27, 2013 8:46 pm
Forum: Frontends
Topic: CEN64 Front-end for Windows v1.7
Replies: 113
Views: 72234

Re: Cen64 GUI Windows

Might want to clarify that you mean GUI features. :P Normally I would say controller button-mapping, fullscreen settings, and RetroArch filter support, but I've no idea if those are even possible via GUI-only functionality. I'll elaborate on any one of those if you do actually confirm that it's poss...
by Nintendo Maniac 64
Sun Oct 27, 2013 8:35 pm
Forum: Frontends
Topic: CEN64 Front-end for Windows v1.7
Replies: 113
Views: 72234

Re: Cen64 GUI Windows

I would prefer both. :P I like the flexibility of saving it to anywhere, but if you save to the application directory then the settings would work no matter what drive letter you run the program from and therefore allow the program to be portable. AppData/Local/Breadwinka/ Oh that's wonky, on my cop...
by Nintendo Maniac 64
Sun Oct 27, 2013 8:31 pm
Forum: Frontends
Topic: CEN64 Front-end for Windows v1.7
Replies: 113
Views: 72234

Re: Cen64 GUI Windows

Then it would be helpful to have it optionally save within the application's own directory. I agree, particularly for portability. At least AppData is nowhere as bad as the registry since it's much easier back up and transfer various settings. Nevertheless, um, where the heck is it? I don't see any...
by Nintendo Maniac 64
Sun Oct 27, 2013 8:09 pm
Forum: Frontends
Topic: CEN64 Front-end for Windows v1.7
Replies: 113
Views: 72234

Re: Cen64 GUI Windows

No more config file? :( I greatly prefer my applications to be portable instead of using the registry...

Personally I feel that the Windows Registry should be reserved for various settings for Windows itself (and perhaps also for the OS-bundled programs).
by Nintendo Maniac 64
Fri Oct 25, 2013 10:53 pm
Forum: Frontends
Topic: CEN64 Front-end for Windows v1.7
Replies: 113
Views: 72234

Re: Cen64 GUI Windows

I'd greatly appreciate it. We had several pages back in the Emutalk thread being all confused about what the heck the "pifrom" is and couldn't find diddly-swat information on it. It turns out that all the info on the (Google-indexed) internet regarding the PIF calls it the 'pifdata', most likely bec...
by Nintendo Maniac 64
Fri Oct 25, 2013 8:29 pm
Forum: Frontends
Topic: CEN64 Front-end for Windows v1.7
Replies: 113
Views: 72234

Re: Cen64 GUI Windows

Perhaps consider having the label for "Pifrom" say "Pifrom / Pitdata" ? I say this because the Pifdata that MESS uses is the exact same file and some of us on emutalk (including me) did not realize this.
by Nintendo Maniac 64
Sat Oct 05, 2013 11:38 pm
Forum: Suggestions
Topic: Built-in Benchmark Mode
Replies: 8
Views: 6999

Re: Built-in Benchmark Mode

But I already previously asked about 90s-style CRT gamma ramp on emutalk several weeks ago, and I'm not getting any criticism for posting that suggestion on cen64.com... (in fact I'm getting exactly the opposite)

I haz a confuzzled.
by Nintendo Maniac 64
Sat Oct 05, 2013 11:04 pm
Forum: Suggestions
Topic: 90s CRT Gamma ramp option (similar to higan/bsnes)
Replies: 6
Views: 5888

Re: 90s CRT Gamma ramp option (similar to higan/bsnes)

I am just saying if nobody else ports it; I will. If it makes you feel any better, I would use your port. :P You know, I don't think the bsnes port to RetroArch is done by byuu either. Then again, I also think RetroArch is considerably newer than bsnes... But if you ever do manage to do it, I think...
by Nintendo Maniac 64
Sat Oct 05, 2013 10:59 pm
Forum: Suggestions
Topic: Built-in Benchmark Mode
Replies: 8
Views: 6999

Re: Built-in Benchmark Mode

...Er, I'm posting my already-suggested suggestions on this new forum for reference-sake. I did not intend for it to be me "asking him again" but rather cross-posting the same question on to here so that it has its own thread separate from everything else. If there was no interest in at least buildi...
by Nintendo Maniac 64
Fri Oct 04, 2013 11:55 pm
Forum: Suggestions
Topic: 90s CRT Gamma ramp option (similar to higan/bsnes)
Replies: 6
Views: 5888

90s CRT Gamma ramp option (similar to higan/bsnes)

Pretty simple, include a gamma ramp option similar to higan/bsnes. Some games seem to have been designed with said gamma levels in mind - the night-time distance fog in BattleTanx: Global Assault in particular comes to mind. With the modern gamma levels, the night-time fog just looks very much like ...
by Nintendo Maniac 64
Fri Oct 04, 2013 11:42 pm
Forum: Suggestions
Topic: Built-in Benchmark Mode
Replies: 8
Views: 6999

Built-in Benchmark Mode

The Dolphin forums are practically overflowing with people asking if their PC is fast enough or if a specific PC and/or PC component is good enough. Considering that CEN64 will most likely require similar CPU performance, it may be a wise idea to include a benchmark mode right into the program, perh...