Search found 86 matches
- Thu May 04, 2017 5:34 pm
- Forum: Bugs/Issues
- Topic: Are the recent 2017 Windows builds broken? Or is AVX now required or something?
- Replies: 7
- Views: 336715
Re: Are the recent 2017 Windows builds broken? Or is AVX now required or something?
I haven't yet discovered where the last Linux/Windows binary (pre-compiled) is located before the rewrite. I hope MM can comment on this.
- Mon Jan 16, 2017 5:04 am
- Forum: Open Discussion
- Topic: Is someone still alive here?
- Replies: 18
- Views: 20057
Re: Is someone still alive here?
Well, I have just bought a 64drive! Now the hard part is to wait for it to be delivered here... Did you get the hw2 version, or is it not for sale yet? (I'm kind of surprised there is one coming!). It's not an issue for me, as I already own Banjo-Tooie. Nevertheless, it looks like there's a new har...
- Fri Jan 13, 2017 7:16 am
- Forum: Open Discussion
- Topic: Is someone still alive here?
- Replies: 18
- Views: 20057
Re: Is someone still alive here?
Congratulations on the job! But that means the CEN64's development will be put on hold, sorta of....I guess it's time to get a 64drive, for the time being. Definitely get a 64drive, it's worth the investment! The only thing I can't run is Banjo-Tooie PAL, because of the protection built-in. The NTS...
- Sat Dec 24, 2016 7:16 pm
- Forum: Open Discussion
- Topic: Is someone still alive here?
- Replies: 18
- Views: 20057
Re: Is someone still alive here?
Still here, checking in every now and then to see if there's anything new.
If no new updates are being made within the next month or so, I'm planning a compatibility status update (hopefully done with newer hardware)
If no new updates are being made within the next month or so, I'm planning a compatibility status update (hopefully done with newer hardware)

- Fri Oct 21, 2016 5:19 pm
- Forum: Compatibility
- Topic: Compatibility on new 2016 builds
- Replies: 58
- Views: 68375
Re: Compatibility on new 2016 builds
I can now verify this PAL title runs fine on CEN64 (as do others).Nintendo Maniac 64 wrote:Hey um, can Cen64 properly run PAL games yet? As an example, if I run PAL Hydro Thunder in Cen64 I get this...
- Fri Oct 21, 2016 7:35 am
- Forum: Compatibility
- Topic: Compatibility on new 2016 builds
- Replies: 58
- Views: 68375
Re: Compatibility on new 2016 builds
Has this been dumped yet by anyone? I would love to do it myself as I have a PAL system available, using a genuine dumping guide.simer wrote:Some games check the region and therefore requires the correct PIF boot ROM. Using the PAL PIF boot ROM seems to work here.
- Wed Aug 10, 2016 2:11 pm
- Forum: Downloads
- Topic: Recommended source release for compiling?
- Replies: 2
- Views: 15950
Re: Recommended source release for compiling?
I believe it's still best to compile from master, or download the official binaries and use the AVX build for best performance.
- Sat Apr 09, 2016 4:20 am
- Forum: Bugs/Issues
- Topic: Blank screen! (and bugtracker broken)
- Replies: 19
- Views: 23771
Re: Blank screen! (and bugtracker broken)
What steps are you taking to load your ROM?
Maybe that way we can pinpoint the problem.
A reminder that CEN64 is primarily a command line only application, have you tried CEN64-Qt?
Maybe that way we can pinpoint the problem.
A reminder that CEN64 is primarily a command line only application, have you tried CEN64-Qt?
- Sat Feb 20, 2016 12:23 pm
- Forum: Compatibility
- Topic: Compatibility on new 2016 builds
- Replies: 58
- Views: 68375
Re: Compatibility on new 2016 builds
Build 2016-02-17 can now boot Conker's Bad Fur Day!
However, after choosing a new game or multiplayer game, the screen goes black (hangs) with the background music still playing.
However, after choosing a new game or multiplayer game, the screen goes black (hangs) with the background music still playing.
- Sun Jan 31, 2016 4:28 am
- Forum: Open Discussion
- Topic: Ding dong! The witch is dead!
- Replies: 5
- Views: 11887
Re: Ding dong! The witch is dead!
It has... begun! 

- Fri Jan 29, 2016 4:07 am
- Forum: Suggestions
- Topic: A quick suggestion for the Download Page.
- Replies: 8
- Views: 10667
Re: A quick suggestion for the Download Page.
Nice going!
I know the website will be updated eventually, or at least updated to something more appealing. I made a concept some time ago but never really went through with it so without any promises, I'll see what I can do and come up with a better placeholder.
I know the website will be updated eventually, or at least updated to something more appealing. I made a concept some time ago but never really went through with it so without any promises, I'll see what I can do and come up with a better placeholder.
- Thu Jan 28, 2016 4:22 am
- Forum: Compatibility
- Topic: Compatibility on new 2016 builds
- Replies: 58
- Views: 68375
Re: Feedback on latest updates
Whoa it can actually boot World Driver Championship! ...though after the second screen you get a black screen of death. Also, Hydro Thunder seems to be fully playable other than Cen64's lack of memory card saving...and playing with a keyboard is kind of difficult (I was too lazy to go retrieve my c...
- Wed Jan 27, 2016 2:56 am
- Forum: Compatibility
- Topic: Compatibility on new 2016 builds
- Replies: 58
- Views: 68375
Re: Feedback on latest updates
I have moved the comments on the latest builds to this thread.
- Tue Jan 26, 2016 4:20 pm
- Forum: Downloads
- Topic: Linux / Windows / Debug development builds (64-bit only)
- Replies: 0
- Views: 15047
Linux / Windows / Debug development builds (64-bit only)
Get the latest official CEN64 compiled builds over at http://www.cen64.com/
- Sat Sep 26, 2015 5:19 pm
- Forum: Compatibility
- Topic: Compatibility 2015.09.26
- Replies: 4
- Views: 10280
Re: Compatibility 2015.09.26
Uh, wow. I must be honest, how do you manage to have time to achieve all of that without going mental in the process? Alright. I constantly think of what I want to achieve, take frequent breaks and spread the work it takes over one week ;) Also, I frequently compared results to real hardware with t...
- Sat Sep 26, 2015 10:42 am
- Forum: Compatibility
- Topic: Compatibility 2015.09.26
- Replies: 4
- Views: 10280
Re: Compatibility 2015.09.26
Like Snowstorm64 pointed out in his Compatibility tests, CEN64 seems to have problems with either the controller pak or the controller.
- Sat Sep 26, 2015 9:16 am
- Forum: Compatibility
- Topic: Compatibility 2015.09.26
- Replies: 4
- Views: 10280
Compatibility 2015.09.26
I have re-tested all known commercial games (296) within the US N64 library. Both the Kiosk demos and N64DD were also tested. Info: - ' Playable ' means the game exhibits no defective behavior and shows little to no graphical errors. Of course, due to the CEN64's current state of maturity, it's hard...
- Sun Sep 20, 2015 2:17 pm
- Forum: Compatibility
- Topic: Support .n64
- Replies: 26
- Views: 47947
Re: Support .n64
After reading up on the source material you provided, I would say that supporting both .z64 and .N64 is the way to go with the ROM data stored in the N64's native big endian byte-order. What I don't yet understand is, how you can differentiate between .n64 and .N64? Eventually supporting both .z64 a...
Re: CEN64-Qt
More interesting probably: I've set this up with Travis CI to create builds of each git commit. You can download the latest build from the links in the Github README. Will make it much easier to test new features. I will be trying out the newer automated builds for sure. Do you also take bug report...
Re: CEN64-Qt
New release of this very nice frontend! (20150915-alpha)
Get it here: https://github.com/dh4/cen64-qt/releases
Get it here: https://github.com/dh4/cen64-qt/releases
- Thu Sep 17, 2015 4:52 am
- Forum: Compatibility
- Topic: Super Mario Star Road is a mess.
- Replies: 16
- Views: 15167
Re: Super Mario Star Road is a mess.
I don't have my 64drive ATM, and won't in the forseeable future. Until I hear from someone how it behaves on an actual console, there's no reason to look into it. :-p I've tried the ROM on my 64drive (on a PAL unit), and it doesn't work. The screen stays black, both with default settings and adjust...
- Thu Sep 10, 2015 4:45 am
- Forum: Compatibility
- Topic: Pokemon Puzzle League does not boot
- Replies: 1
- Views: 5615
Re: Pokemon Puzzle League does not boot
It seems this title has always been broken.
Both the current version (build 2015.08.19) and the legacy versions can't boot the game, probably due to incomplete emulation or unsupported instructions.
It might be an idea to debug this one.
Both the current version (build 2015.08.19) and the legacy versions can't boot the game, probably due to incomplete emulation or unsupported instructions.
It might be an idea to debug this one.
- Thu Jul 02, 2015 1:41 pm
- Forum: Open Discussion
- Topic: Future state of the project
- Replies: 53
- Views: 114471
Re: Future state of the project
Does that RDP also include angrylion's recent changes? See: https://code.google.com/p/angrylions-stuff/source/listMarathonMan wrote:Bump.
MooglyGuy and some of the other MESS guys have been multi-threading and vectorizing the RDP. So I'll probably pull from them and replace angrylion's SVN with that in the future.
- Tue Jun 09, 2015 2:41 pm
- Forum: Site News
- Topic: New forum style is live!
- Replies: 4
- Views: 9504
Re: New forum style is live!
You're welcomeMerrep wrote:Thanks for the hard work though - sorry it's not to my taste!

I understand it isn't everyone's cup of tea. I'll try and take a look what changes are needed to the default styles so it won't feel so generic.
- Sat Jun 06, 2015 2:09 pm
- Forum: Site News
- Topic: New forum style is live!
- Replies: 4
- Views: 9504
New forum style is live!
We hope you like the new look for the CEN64 forums
The logo has also been updated to match the older Nintendo Ultra 64 style logo.
Any comments are welcome, and remember to reselect your custom avatar if you had one.
Enjoy your stay!

The logo has also been updated to match the older Nintendo Ultra 64 style logo.
Any comments are welcome, and remember to reselect your custom avatar if you had one.
Enjoy your stay!
- Sun May 10, 2015 3:10 am
- Forum: Development
- Topic: Where's my runtime going?
- Replies: 3
- Views: 7691
Re: Where's my runtime going?
For starters, it meant a new build 

- Sat Apr 25, 2015 3:23 am
- Forum: Open Discussion
- Topic: Where did MarathonMan go? Project dead?
- Replies: 36
- Views: 49831
Re: Where did MarathonMan go? Project dead?
Hey, is anybody excited for GLideN64's release very, very soon? I know this is a forum for accurate Nintendo 64 Emulation, but Djipi's coming out with the most beautiful Texture Packs for Ocarina of Time and Majora's Mask, he's releasing it when GLideN64 is publicly released. Sure, I'm kind of foll...
- Thu Apr 23, 2015 4:51 am
- Forum: Open Discussion
- Topic: Where did MarathonMan go? Project dead?
- Replies: 36
- Views: 49831
Re: Where did MarathonMan go? Project dead?
The forum is also in dire need of refreshment, I'll try and resume that work somewhere in the coming weeks.
I'm not sure how the website itself is progressing as beannaich is/was working on that one
I'm not sure how the website itself is progressing as beannaich is/was working on that one

- Fri Feb 13, 2015 5:36 pm
- Forum: Bugs/Issues
- Topic: Cannot load pif rom
- Replies: 4
- Views: 7725
Re: Cannot load pif rom
Have you tried the following command: cen64.exe pifdata.bin "rom.z64"
Mind you, the cen64 executable can be named differently on your end.
Mind you, the cen64 executable can be named differently on your end.
- Fri Feb 13, 2015 5:20 pm
- Forum: Bugs/Issues
- Topic: Cannot load pif rom
- Replies: 4
- Views: 7725
Re: Cannot load pif rom
First off, what is the file name of the PIF IPL ROM?
Try a simple name without special characters, and match it with the command line for CEN64.
And second, what kind of error message are you getting?
Try a simple name without special characters, and match it with the command line for CEN64.
And second, what kind of error message are you getting?
- Wed Feb 11, 2015 4:10 pm
- Forum: Compatibility
- Topic: Paper Mario doesn't boot
- Replies: 32
- Views: 31008
Re: Paper Mario doesn't boot
Paper Mario (U) used to at least boot into menu, before the rewrite.
Now it simply shows a black screen, sometimes with some corrupted graphics.
Now it simply shows a black screen, sometimes with some corrupted graphics.
- Tue Feb 10, 2015 6:44 pm
- Forum: Compatibility
- Topic: Paper Mario doesn't boot
- Replies: 32
- Views: 31008
Re: Paper Mario doesn't boot
Make sure the ROMs are Big Endian-format, and not byteswapped.
Basically, use genuine z64 formatted ROMs.
Basically, use genuine z64 formatted ROMs.
- Tue Feb 10, 2015 5:52 pm
- Forum: Compatibility
- Topic: Paper Mario doesn't boot
- Replies: 32
- Views: 31008
Re: Paper Mario doesn't boot
Paper Mario (U) indeed doesn't boot. Could be a bug or a result of the incomplete emulation of the hardware. I do however get a black screen with garbled graphics on the top if you wait a few seconds on the 2015.01.29 build. Does Star Fox 64 (U) boot on your end? Also, what build are you using or ar...
- Sat Jan 31, 2015 9:11 am
- Forum: Bugs/Issues
- Topic: Mortal Kombat 4 (U) shows bad graphics
- Replies: 3
- Views: 6849
Re: Mortal Kombat 4 (U) shows bad graphics
I wasn't able to find it, though, so I reported it just in case.Snowstorm64 wrote:I have already reported this in the past, it's probably due to an unimplemented instruction (CTC2).
- Sat Jan 31, 2015 7:22 am
- Forum: Open Discussion
- Topic: Thinking about multi-threading...
- Replies: 41
- Views: 76753
Re: Thinking about multi-threading...
Are you sure it's this type? Though the 4790 was only available as a desktop cpu. To my knowledge, it is only available in desktops. Also, as far as I can see, there is no mobile CPU stock clocked at 3.6GHz. Source: http://en.wikipedia.org/wiki/List_of_Intel_Core_i7_microprocessors#Mobile_processors
- Sat Jan 31, 2015 4:52 am
- Forum: Bugs/Issues
- Topic: Mortal Kombat 4 (U) shows bad graphics
- Replies: 3
- Views: 6849
Mortal Kombat 4 (U) shows bad graphics
See following (needs an account):
http://bugtracker.cen64.com/view.php?id=13
Using build 2015.01.29 (all versions).
http://bugtracker.cen64.com/view.php?id=13
Using build 2015.01.29 (all versions).
- Fri Jan 30, 2015 3:01 pm
- Forum: Open Discussion
- Topic: Thinking about multi-threading...
- Replies: 41
- Views: 76753
Re: Thinking about multi-threading...
Using 4 cores here 

- Thu Jan 29, 2015 11:34 am
- Forum: Compatibility
- Topic: Textures no longer displaying on Wave Race and Goldeneye
- Replies: 12
- Views: 13992
Re: Textures no longer displaying on Wave Race and Goldeneye
Bug is fixed
Both GoldenEye and Wave Race now show correct graphics on the SSE2 build.

Re: CEN64-Qt
So now that CEN64 is advancing quite well, I was tempted to work on improving the existing CEN64 logo and theme: http://vdnoort.home.xs4all.nl/emulation/cen64/logo_v4.png As for CEN64-Qt (mockup!): http://vdnoort.home.xs4all.nl/emulation/cen64/front-end_v2.png Avatar: http://vdnoort.home.xs4all.nl/e...
- Wed Jan 28, 2015 2:39 pm
- Forum: Compatibility
- Topic: Textures no longer displaying on Wave Race and Goldeneye
- Replies: 12
- Views: 13992
Re: Textures no longer displaying on Wave Race and Goldeneye
Confirmed. For me, only the SSE2 build (2015.01.27) is affected, using Windows 7 here.Nacho wrote:Well, from my testing:
SSE2 -> Affected
SSE3 -> Affected
SSE4.1 -> Not affected
SSSE3 -> Not affected
- Thu Jan 15, 2015 3:31 pm
- Forum: Site News
- Topic: New core starting to come together!
- Replies: 162
- Views: 149393
Re: New core starting to come together!
Confirmed. Crashes on both ROMs when using any of the Windows-specific versions, build 2013.01.13.
Also, what's the difference between the dev and non-dev versions?
Also, what's the difference between the dev and non-dev versions?
- Tue Jan 13, 2015 8:35 am
- Forum: Other
- Topic: Tiny rant on N64 file formats
- Replies: 14
- Views: 14171
Re: Tiny rant on N64 file formats
Does that mean an emulator will check the internals of the ROM whether it's byteswapped or not, and not the extension? (this would make sense to me).Snowstorm64 wrote:It's only a convention. You can just change the extension of all the files to .n64 and it still works.
- Tue Jan 06, 2015 5:34 pm
- Forum: Site News
- Topic: I'll just leave this here...
- Replies: 71
- Views: 99367
Re: I'll just leave this here...
Simply amazing.

Thanks for sharing this advancement!

Thanks for sharing this advancement!
- Wed Dec 24, 2014 12:58 pm
- Forum: Site News
- Topic: New core starting to come together!
- Replies: 162
- Views: 149393
Re: New core starting to come together!
I'm also anxious to test out the new CEN64 (Windows) with its new cores. Will there be a pre-build binary or does the Windows version need compiling?
Happy holidays, people!
Happy holidays, people!
- Tue Nov 11, 2014 4:28 am
- Forum: Site News
- Topic: Finally: SSE2-only builds
- Replies: 26
- Views: 30033
Re: Finally: SSE2-only builds
Great news indeed! I think I'll wait until the RSP is emulated enough so it can boot quite a lot of commercial games and start testing it. Of course, portions of the RDP would be a bonus if added. MarathonMan, is it correct that you've been mostly working on the RCP and optimizations? If so, that le...
- Tue Sep 09, 2014 3:03 pm
- Forum: Frontends
- Topic: Pinging all frontend devs
- Replies: 5
- Views: 9498
Re: Pinging all frontend devs
Of course, I can always prepare a new set of graphics/icons if needed 

- Sat Sep 06, 2014 3:23 am
- Forum: Compatibility
- Topic: TLB support complete.
- Replies: 8
- Views: 10654
Re: TLB support complete.

This level of commitment towards accurate N64 emulation is amazing.
I wonder when we can start a full compatibility test to see how far along CEN64 actually is.
- Thu Aug 28, 2014 3:41 am
- Forum: Site News
- Topic: Win64 Bleeding Edge Builds
- Replies: 4
- Views: 9220
Re: Win64 Bleeding Edge Builds
Great!
Though 52kB does seem a bit small. I also can't get it to work.
Though 52kB does seem a bit small. I also can't get it to work.
- Tue Aug 26, 2014 3:29 am
- Forum: Site News
- Topic: New core/version 0.3
- Replies: 301
- Views: 182196
Re: New core/version 0.3
That so badly needs a beatMarathonMan wrote:Tweaked RAC timings for DK64, got this:
https://www.youtube.com/watch?v=NxHFFEWVO18
Looking good.

Looking good indeed, apart from some flickering at the end, but I'm sure you're not done yet!
- Sat Aug 09, 2014 3:51 am
- Forum: Other
- Topic: Kickstart campaing to support GlideN64 plugin
- Replies: 4
- Views: 7531
Re: Kickstart campaing to support GlideN64 plugin
I'm not too sure what to think of this. On one hand, this could be very interesting for the development of graphics emulation. On the other, the plug-in is still targeted to work with only existing older emulators and all their possible limitations. Most aren't even actively developed anymore if I'm...