Search found 54 matches
- Mon Jul 18, 2016 10:01 pm
- Forum: Development
- Topic: VR4300_BUSY_WAIT_DETECTION (Can't notice any difference)
- Replies: 12
- Views: 10635
Re: VR4300_BUSY_WAIT_DETECTION (Can't notice any difference
As topic says. I just saw the update and wanted to try it out on Ocarina of Time, but i don't see any difference at all. As it's On by default i expect it to be working, so is the speed up only in some cases? (Maybe wrong forum to write this?) Thanks:) You are using release builds, right? I don't e...
- Mon Apr 11, 2016 6:58 pm
- Forum: Open Discussion
- Topic: Ubuntu on Windows
- Replies: 2
- Views: 9721
Ubuntu on Windows
Im sure we all know about this but thought we should create a topic about how will this effect cen64 with windows in the future. Not needing mingw in the future possibly?
https://blogs.windows.com/buildingapps/ ... n-windows/
https://blogs.windows.com/buildingapps/ ... n-windows/
- Tue Jan 26, 2016 8:13 pm
- Forum: Bugs/Issues
- Topic: Multithread Support Windows Broken
- Replies: 4
- Views: 6088
Multithread Support Windows Broken
Im sure you already know this broken on windows builds at least. The MT build you shared on Reddit works but the latest download with the -mulithread argument doesnt. Just a white screen with like 500VI/s
- Tue Sep 22, 2015 12:31 pm
- Forum: Compatibility
- Topic: Support .n64
- Replies: 26
- Views: 47947
Re: Support .n64
It's trivial to add support for it, as beannaich said. Would work just the same as the converter in the frontend, just saving the ROM to a temporary location instead and telling CEN64 to launch it from there. My position on this (and a lot of other things) was/is to employ a wait and see approach a...
- Mon Aug 17, 2015 3:41 pm
- Forum: Site News
- Topic: Windows builds use GCC 5.1 [edit: 5.2]
- Replies: 5
- Views: 14592
Re: Windows builds use GCC 5.1 [edit: 5.2]
Awesome news, I did a quick test on the Zelda:OOT opening saw about 1-2vi increase since the last build on my i5 3570k @ 4.4Ghz
- Fri Jul 17, 2015 8:53 pm
- Forum: Open Discussion
- Topic: Is the MIPS CPU cycle-accurate?
- Replies: 9
- Views: 11934
Re: Is the MIPS CPU cycle-accurate?
awesome, also looks like google is flagging your http://downloads.cen64.com/ as malware.MarathonMan wrote:Bump. Pushed new builds.Breadwinka wrote:Will the build bot put up new builds on the site any time soon?
- Mon Jul 06, 2015 1:07 pm
- Forum: Open Discussion
- Topic: Is the MIPS CPU cycle-accurate?
- Replies: 9
- Views: 11934
Re: Is the MIPS CPU cycle-accurate?
Will the build bot put up new builds on the site any time soon?
- Sat Jun 06, 2015 2:00 pm
- Forum: Open Discussion
- Topic: Lost avatars and attachments
- Replies: 4
- Views: 11206
Re: Lost avatars and attachments
It happens. But the new forum layout is awesome. Great job.
- Fri Jun 05, 2015 6:56 pm
- Forum: Suggestions
- Topic: A quick suggestion for the Download Page.
- Replies: 8
- Views: 10665
Re: A quick suggestion for the Download Page.
Yay, front page looks much better now.
- Tue Feb 17, 2015 2:45 pm
- Forum: Compatibility
- Topic: .v64 and .n64 compatibility
- Replies: 13
- Views: 16572
Re: .v64 and .n64 compatibility
agreed they should have stuck with one. Luckily its not necessary for cen64 since the frontends will swap for you.
- Sun Feb 08, 2015 8:45 pm
- Forum: Open Discussion
- Topic: Thinking about multi-threading...
- Replies: 41
- Views: 76751
Re: Thinking about multi-threading...
Speaking of overclocking CPU's, does anybody know how I can overclock my Quad-Core Intel i7-2670QM @ 2.2 to 3.1 GHz. Is there a program I can use? I looked up overclocking my (i7-2670QM) processor, but can't find anything, can anybody give me some pointers? My laptop is an ASUS K53SD DS-71. EDIT: @...
- Sun Feb 08, 2015 6:51 pm
- Forum: Open Discussion
- Topic: Thinking about multi-threading...
- Replies: 41
- Views: 76751
Re: Thinking about multi-threading...
it seems extremely unlikely that anything inferior to an i5 is ever going to be able to run the games at full speed. My Pentium G3258 takes offense to that. :P Well to be fair the G3258 is a great cpu just have to OC, and you get i5 like performance. Haswell at 4.5Ghz on stock cooler for less $100 ...
- Fri Jan 23, 2015 8:28 pm
- Forum: Development
- Topic: Profiling with ICC
- Replies: 14
- Views: 15245
Re: Profiling with ICC
I would be intrested in seeing this. I would try it but i recently reformatted and don't have VS installed atm.beannaich wrote:If you'd like I can try running it through the visual studio profiling tools and post the results for my system.MarathonMan wrote:ICC's IPO analysis is quite bad it seems.
- Mon Jan 19, 2015 5:38 pm
- Forum: Development
- Topic: Debugger incoming!
- Replies: 27
- Views: 28459
Re: Debugger incoming!
Must be on your end (unless it got fixed recently because of your post), the headers regarding caching seem to be set correctly. Corporate proxy with an agressive caching policy to save some of those expensive, precious kilobytes, maybe? Or are you on mobile, where providers often do sth similar? N...
- Sat Jan 17, 2015 5:33 pm
- Forum: Development
- Topic: Code review thread
- Replies: 22
- Views: 20296
Re: Code review thread
I think that was the plan if I recall.beannaich wrote:If that's the case then you should make your own RDP and use angrylion's as a reference :pMarathonMan wrote:I could be wrong, but IIRC angrylion is against things that mangle readability like intrinsics tend to do.
- Sun Jan 11, 2015 6:01 pm
- Forum: Site News
- Topic: New core starting to come together!
- Replies: 162
- Views: 149393
Re: New core starting to come together!
AVX version crashes to on windows. Definitely a windows build problem.
- Sun Jan 11, 2015 1:28 am
- Forum: Bugs/Issues
- Topic: Blank screen! (and bugtracker broken)
- Replies: 19
- Views: 23771
Re: Blank screen! (and bugtracker broken)
AIO wrote:I thinkis the problem unfortunately.Code: Select all
Renderer: Intel 945G Vendor: Intel Version: 1.4.0 - Build 8.14.10.1930
Ohh man thats what like 2005 right there.
- Mon Dec 29, 2014 8:48 pm
- Forum: Site News
- Topic: New core starting to come together!
- Replies: 162
- Views: 149393
Re: New core starting to come together!
Most games not booting is due to a stray bug in the RSP somewhere. I'm not too hung up about it ATM. Once I fix it, well over half of the commercial carts will boot and play just fine. Missing VI/s counter is part of the Windows build being buggered. I really need to get my linux distro back up and...
- Fri Dec 26, 2014 4:25 pm
- Forum: Site News
- Topic: New core starting to come together!
- Replies: 162
- Views: 149393
Re: New core starting to come together!
Ill test this on my 3570k @ 4.2Ghz in a few. When run in windows it actually plays stuff but wont take any commands. as well if you try clicking on the app you will get not responding. When its started looks like this http://breadwinka.com/pics/cen64.png but if you click in focus you get http://brea...
- Wed Dec 24, 2014 1:05 pm
- Forum: Site News
- Topic: New core starting to come together!
- Replies: 162
- Views: 149393
- Mon Dec 22, 2014 7:01 pm
- Forum: FAQ/Guides
- Topic: How to Compile CEN64
- Replies: 30
- Views: 49052
Re: How to Compile Cen64
man isn't sse2 like from the stone age around 10 years ago. I just upgraded my GPU to the gtx 970 and cpu when broadwell comes out, only downside is the switch to DDR4. I've noticed with cen64 with latest version i'm running same fire demo, that on windows I don't get any info in the console showing...
- Mon Dec 22, 2014 2:12 am
- Forum: FAQ/Guides
- Topic: How to Compile CEN64
- Replies: 30
- Views: 49052
Re: How to Compile Cen64
My only question what build would be best for an i5 3570k@ 4.2Ghz. My guess is the AVX since its newer.
- Thu Dec 18, 2014 2:55 pm
- Forum: FAQ/Guides
- Topic: How to Compile CEN64
- Replies: 30
- Views: 49052
Re: How to Compile Cen64
ahh gotcha that's the problem.
- Thu Dec 18, 2014 12:32 pm
- Forum: FAQ/Guides
- Topic: How to Compile CEN64
- Replies: 30
- Views: 49052
Re: How to Compile Cen64
I tried all the windows build seem to instantly crash when loading a rom. Get not responding on Windows 8.1
- Sun Nov 30, 2014 2:50 am
- Forum: Open Discussion
- Topic: NVIDIA vs. AMD
- Replies: 10
- Views: 7699
Re: NVIDIA vs. AMD
Cen64 doesn't care about the gpu at all, its only used to actually display video i believe. all cpu based.
- Fri Nov 14, 2014 1:21 pm
- Forum: Open Discussion
- Topic: .Net going open source
- Replies: 0
- Views: 13530
.Net going open source
http://www.zdnet.com/microsoft-to-open- ... 000035716/
This will make life 100% easier if this happens.
This will make life 100% easier if this happens.
- Sat Oct 25, 2014 3:51 pm
- Forum: Site News
- Topic: Short burst of progress...
- Replies: 36
- Views: 43949
Re: Short burst of progress...
Audio *Swoons*MarathonMan wrote:Hopefully after I get the RSP working with the new core, I will have time to look at audio.
- Sat Jan 04, 2014 2:06 pm
- Forum: Compatibility
- Topic: Compatibility Database
- Replies: 28
- Views: 33977
Re: Compatibility Database
I could host the database if no one wants to.
- Tue Nov 19, 2013 5:22 pm
- Forum: Suggestions
- Topic: Is CEN64 planned to be multithreaded?
- Replies: 8
- Views: 9186
Re: Is CEN64 planned to be multithreaded?
Yup with my i5 3570k OC to 4.2ghz I get usually around 40V/I's but can hit 60 during total sequences. Overall the emulator had been getting better and better.
- Fri Nov 01, 2013 3:21 pm
- Forum: Frontends
- Topic: CEN64 Front-end for Windows v1.7
- Replies: 113
- Views: 710491
Re: CEN64 Front-end for Windows v1.7
We could try and email Nintendo and see if they can give us the exact value as well.
- Fri Nov 01, 2013 3:18 pm
- Forum: Frontends
- Topic: CEN64 Front-end for Windows v1.7
- Replies: 113
- Views: 710491
Re: CEN64 Front-end for Windows v1.7
I've got two see through purple ones
- Fri Nov 01, 2013 2:20 pm
- Forum: Frontends
- Topic: CEN64 Front-end for Windows v1.7
- Replies: 113
- Views: 710491
Re: CEN64 Front-end for Windows v1.7
Ya send them over and I'll get them in the next update.
- Wed Oct 30, 2013 11:50 pm
- Forum: Frontends
- Topic: CEN64 Front-end for Windows v1.7
- Replies: 113
- Views: 710491
Re: CEN64 Front-end for Windows v1.61
And updated
- Mon Oct 28, 2013 5:30 am
- Forum: Frontends
- Topic: CEN64 Front-end for Windows v1.7
- Replies: 113
- Views: 710491
Re: CEN64 Front-end for Windows v1.6
I think I figured it out apparently the target framework for switched to 4.5 try downloading .net 4.5 if you Dont want to or already have it let me know. I'll do a rebuild tomorrow in about 6-8 hrs
- Mon Oct 28, 2013 5:06 am
- Forum: Frontends
- Topic: CEN64 Front-end for Windows v1.7
- Replies: 113
- Views: 710491
Re: CEN64 Front-end for Windows v1.6
Ill have to look into this more at a later date I need sleep
try deleting the files and see what happens there. very weird that its throwing an exception.

- Mon Oct 28, 2013 4:59 am
- Forum: Frontends
- Topic: CEN64 Front-end for Windows v1.7
- Replies: 113
- Views: 710491
Re: CEN64 Front-end for Windows v1.6
<?xml version="1.0"?> <UserSettings xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <InputType>Keyboard</InputType> <CEN64Path /> <PIFPath /> <ROMPath /> <ColumnNameWidth>180</ColumnNameWidth> <ColumnSizeWidth>100</ColumnSizeWidth> <ColumnCompatib...
- Mon Oct 28, 2013 4:47 am
- Forum: Frontends
- Topic: CEN64 Front-end for Windows v1.7
- Replies: 113
- Views: 710491
Re: CEN64 Front-end for Windows v1.6
here if thats the case this should fix all the problems now
just caught the exception and made it load defaults if there is an error loading the config file.

- Mon Oct 28, 2013 4:41 am
- Forum: Frontends
- Topic: CEN64 Front-end for Windows v1.7
- Replies: 113
- Views: 710491
Re: CEN64 Front-end for Windows v1.6
It will load defaults if its not present, if there is one there it will load that. But if its not formatted correctly it will crash, so if you have one there delete it.
- Mon Oct 28, 2013 4:25 am
- Forum: Frontends
- Topic: CEN64 Front-end for Windows v1.7
- Replies: 113
- Views: 710491
Re: CEN64 Front-end for Windows v1.6
here try this one i commented out a line where I think it could be giving you an error. if not we will have to check some other things. I also tested it running on my windows 2008 r2 server which runs similar to windows 7. what does your user.config look like as well? I have a feeling it has somethi...
- Mon Oct 28, 2013 4:20 am
- Forum: Frontends
- Topic: CEN64 Front-end for Windows v1.7
- Replies: 113
- Views: 710491
Re: CEN64 Front-end for Windows v1.6
It shouldn't matter since 1.5 was built with Windows 8.1 as well. Only two things were added into the new patch .n64 files because beannaich added a byteswap and I put in the saving of the location for the windows. im going to recompile it here for you with a quick change I did on where it draws to ...
- Mon Oct 28, 2013 4:12 am
- Forum: Frontends
- Topic: CEN64 Front-end for Windows v1.7
- Replies: 113
- Views: 710491
Re: CEN64 Front-end for Windows v1.6
is it possible to check the md5 hash on the file. mines F75F2B9F91379D11D717F3AD4636D004 I wondering if its corrupt tried another computer not getting any crashes. if thats not the case ill have to look into this even more
- Mon Oct 28, 2013 3:57 am
- Forum: Frontends
- Topic: CEN64 Front-end for Windows v1.7
- Replies: 113
- Views: 710491
Re: CEN64 Front-end for Windows v1.6
Can you check to see if its actually running in your task manager because I just downloaded it and it started just fine. Shouldn't be crashing at all. and the generated appdata is ignored now as well. i wonder if its loading off screen..
- Sun Oct 27, 2013 11:34 pm
- Forum: Frontends
- Topic: CEN64 Front-end for Windows v1.7
- Replies: 113
- Views: 710491
Re: CEN64 Front-end for Windows V1.6
and updated
Version 1.6
http://breadwinka.com/CEN64%20Front-end%20V1.6.rar
Changelog
Version 1.6 10-27-13
Added .n64 support
Added saving windows location
Version 1.6
http://breadwinka.com/CEN64%20Front-end%20V1.6.rar
Changelog
Version 1.6 10-27-13
Added .n64 support
Added saving windows location
- Sun Oct 27, 2013 10:19 pm
- Forum: Frontends
- Topic: CEN64 Front-end for Windows v1.7
- Replies: 113
- Views: 710491
Re: CEN64 Front-end Windows
updated links
- Sun Oct 27, 2013 7:09 pm
- Forum: Frontends
- Topic: CEN64 Front-end for Windows v1.7
- Replies: 113
- Views: 710491
Re: Cen64 GUI Windows
Huge update thanks to beannaich, the UI has been massively overhauled and room for more expansions on top of this.
Version 1.4
http://breadwinka.com/CEN64GUIv1.4.rar
Version 1.4
http://breadwinka.com/CEN64GUIv1.4.rar
- Sun Oct 27, 2013 6:56 pm
- Forum: Compatibility
- Topic: Problems?
- Replies: 53
- Views: 66421
Re: Problems?
Game: Mega Man 64 (U) CRC: 1BFC71F0 Status: Playable/In-game Only thing I have noticed that is a little screwy is Mega Man will sometimes start running forward all by himself. Not sure if this happens in the real game because the other emulator I tried (1964) couldn't even run the game! Score one f...
- Fri Oct 25, 2013 11:00 pm
- Forum: Frontends
- Topic: CEN64 Front-end for Windows v1.7
- Replies: 113
- Views: 710491
Re: Cen64 GUI Windows
Already done 

- Fri Oct 25, 2013 8:40 pm
- Forum: Frontends
- Topic: CEN64 Front-end for Windows v1.7
- Replies: 113
- Views: 710491
Re: Cen64 GUI Windows
That cosmetic change can be done easily.
- Fri Oct 25, 2013 6:08 pm
- Forum: Frontends
- Topic: CEN64 Front-end for Windows v1.7
- Replies: 113
- Views: 710491
Re: Cen64 GUI Windows
Version 1.2
http://breadwinka.com/CEN64GUIv1.2.rar
added controller support let me know if it works for you
http://breadwinka.com/CEN64GUIv1.2.rar
added controller support let me know if it works for you

- Fri Oct 25, 2013 5:03 pm
- Forum: Frontends
- Topic: CEN64 Front-end for Windows v1.7
- Replies: 113
- Views: 710491
Re: Cen64 GUI Windows
haha ya that was actually my next step was to add the special args for the extra controllers. Should have that up soon.