Search found 16 matches

by wareya
Thu Dec 22, 2016 10:59 am
Forum: Open Discussion
Topic: Is someone still alive here?
Replies: 18
Views: 2824

Re: Is someone still alive here?

I still lurk.

btw, the login throttling captcha is written wrong. It says "every other letter", but it should be "every other character".
by wareya
Fri Jul 08, 2016 4:18 pm
Forum: Development
Topic: Notes on development of the next CEN64 core.
Replies: 34
Views: 14116

Re: Notes on development of the next CEN64 core.

ABS and PBT are both extremely common. PBT is considered a luxury in computer peripherals but it's supposed to be more brittle than ABS, which is a bad thing for taking blunt damage.
by wareya
Mon Mar 07, 2016 4:34 pm
Forum: Open Discussion
Topic: angrylion RDP plugin almost threaded
Replies: 53
Views: 13608

Re: angrylion RDP plugin almost threaded

bsnes is single-core, but it does use "threads" in a sense - cooperative multithreading. It's basically a linear state machine, but with the interleaving done by "inner" code instead of the "outer" code, sort of.
by wareya
Mon Mar 07, 2016 4:24 pm
Forum: Suggestions
Topic: 60 VI/s limiter? (50 VI/s for PAL software)
Replies: 3
Views: 2751

Re: 60 VI/s limiter? (50 VI/s for PAL software)

I give permission to steal from my timer-driven framelimiter if it helps thinking about how to implement one:

https://github.com/wareya/benetnasch2/b ... ne.cpp#L43
by wareya
Thu Feb 18, 2016 1:02 am
Forum: Open Discussion
Topic: angrylion RDP plugin almost threaded
Replies: 53
Views: 13608

Re: angrylion RDP plugin almost threaded

Just emulate the entire system on GPU /s
by wareya
Sun Oct 11, 2015 6:40 am
Forum: Compatibility
Topic: Support .n64
Replies: 26
Views: 29196

Re: Support .n64

Well said. I would add that although it looks a trivial thing, it is not; because they have done a serious disservice to the N64's preservation by uploading and spreading byteordered ROMs that aren't the very same ones that are found in the N64 cartridges, and that those ROMs wouldn't boot on a rea...
by wareya
Tue Sep 22, 2015 6:45 am
Forum: Compatibility
Topic: Support .n64
Replies: 26
Views: 29196

Re: Support .n64

Little endian nintendo 64 ROMs were a mistake, and it's yet another mistake for no-intro to use them.
by wareya
Mon Aug 03, 2015 5:00 pm
Forum: Site News
Topic: Audio (somewhat) implemented
Replies: 44
Views: 45379

Re: Audio (somewhat) implemented

Cool.

While we're on this topic, how similar is Cubic to Hermite in terms of distortion/reconstruction?
by wareya
Sat Jul 18, 2015 12:46 am
Forum: Open Discussion
Topic: Is the MIPS CPU cycle-accurate?
Replies: 9
Views: 5441

Re: Is the MIPS CPU cycle-accurate?

I had the same problem with firefox on some other legitimate site. People are going around flagging legit sites for malware. It's annoying.
by wareya
Fri Jun 19, 2015 9:06 pm
Forum: Open Discussion
Topic: Future state of the project
Replies: 53
Views: 89748

Re: Future state of the project

>but I don't know if Vulkan offers benefits that are far superior than separated OpenGL/OpenCL...

Supposedly compatibility, for one.
by wareya
Tue Jun 09, 2015 8:31 pm
Forum: Site News
Topic: New forum style is live!
Replies: 4
Views: 4424

Re: New forum style is live!

I typically just recolor default themes and it works well. Example: http://www.ganggarrison.com/forums/index.php

The reason they always look so generic is because everything is the same. It's all whites, black, or blues, until you get into the stuff that looks edgy and tacky.
by wareya
Tue Jun 02, 2015 10:02 am
Forum: Site News
Topic: Audio (somewhat) implemented
Replies: 44
Views: 45379

Re: Audio (somewhat) implemented

>This means, that as long as CEN64 samples that signal at LEAST 32,000 times per second, there will be little to no aliasing in the output. I was going to rant about this and then I realized that you just used what was accidentally misleading language. For the sake of others, it's not "samples the s...
by wareya
Wed May 27, 2015 1:45 pm
Forum: Site News
Topic: Audio (somewhat) implemented
Replies: 44
Views: 45379

Re: Audio (somewhat) implemented

>I've never been a fan of external libraries, mostly because they feel to bloated, make the build process more complicated for me, and a couple other nagging issues. Doesn't this apply that much more to OpenAL than SDL now that SDL2 is permissively licensed? Not to mention, using OpenAL on windows i...
by wareya
Wed May 27, 2015 12:41 pm
Forum: Site News
Topic: Audio (somewhat) implemented
Replies: 44
Views: 45379

Re: Audio (somewhat) implemented

I still find it really odd that you picked OpenAL. Why not SDL, if you're going to be resampling soon anyway?
by wareya
Sun May 24, 2015 10:17 pm
Forum: Site News
Topic: Audio (somewhat) implemented
Replies: 44
Views: 45379

Re: Audio (somewhat) implemented

Writing a resampler is easy. Writing a resampler that will remain accurate for a long playback time when using arbitrary (even fractional) input and output sample rates is hard. In fact, when you hit fractional, you can basically say "game over" and round for posterity.
by wareya
Tue May 19, 2015 5:54 pm
Forum: Downloads
Topic: Windows binaries fixed
Replies: 9
Views: 10327

Re: Windows binaries fixed

Just chiming it to say SSE2 crashing on Majora's Mask still happens.

I'm open to being used as a guineapig.