I still lurk.
btw, the login throttling captcha is written wrong. It says "every other letter", but it should be "every other character".
Search found 16 matches
- Thu Dec 22, 2016 10:59 am
- Forum: Open Discussion
- Topic: Is someone still alive here?
- Replies: 18
- Views: 20126
- Fri Jul 08, 2016 4:18 pm
- Forum: Development
- Topic: Notes on development of the next CEN64 core.
- Replies: 34
- Views: 61214
Re: Notes on development of the next CEN64 core.
ABS and PBT are both extremely common. PBT is considered a luxury in computer peripherals but it's supposed to be more brittle than ABS, which is a bad thing for taking blunt damage.
- Mon Mar 07, 2016 4:34 pm
- Forum: Open Discussion
- Topic: angrylion RDP plugin almost threaded
- Replies: 53
- Views: 58436
Re: angrylion RDP plugin almost threaded
bsnes is single-core, but it does use "threads" in a sense - cooperative multithreading. It's basically a linear state machine, but with the interleaving done by "inner" code instead of the "outer" code, sort of.
- Mon Mar 07, 2016 4:24 pm
- Forum: Suggestions
- Topic: 60 VI/s limiter? (50 VI/s for PAL software)
- Replies: 3
- Views: 7801
Re: 60 VI/s limiter? (50 VI/s for PAL software)
I give permission to steal from my timer-driven framelimiter if it helps thinking about how to implement one:
https://github.com/wareya/benetnasch2/b ... ne.cpp#L43
https://github.com/wareya/benetnasch2/b ... ne.cpp#L43
- Thu Feb 18, 2016 1:02 am
- Forum: Open Discussion
- Topic: angrylion RDP plugin almost threaded
- Replies: 53
- Views: 58436
Re: angrylion RDP plugin almost threaded
Just emulate the entire system on GPU /s
- Sun Oct 11, 2015 6:40 am
- Forum: Compatibility
- Topic: Support .n64
- Replies: 26
- Views: 48064
Re: Support .n64
Well said. I would add that although it looks a trivial thing, it is not; because they have done a serious disservice to the N64's preservation by uploading and spreading byteordered ROMs that aren't the very same ones that are found in the N64 cartridges, and that those ROMs wouldn't boot on a rea...
- Tue Sep 22, 2015 6:45 am
- Forum: Compatibility
- Topic: Support .n64
- Replies: 26
- Views: 48064
Re: Support .n64
Little endian nintendo 64 ROMs were a mistake, and it's yet another mistake for no-intro to use them.
- Mon Aug 03, 2015 5:00 pm
- Forum: Site News
- Topic: Audio (somewhat) implemented
- Replies: 44
- Views: 68833
Re: Audio (somewhat) implemented
Cool.
While we're on this topic, how similar is Cubic to Hermite in terms of distortion/reconstruction?
While we're on this topic, how similar is Cubic to Hermite in terms of distortion/reconstruction?
- Sat Jul 18, 2015 12:46 am
- Forum: Open Discussion
- Topic: Is the MIPS CPU cycle-accurate?
- Replies: 9
- Views: 11968
Re: Is the MIPS CPU cycle-accurate?
I had the same problem with firefox on some other legitimate site. People are going around flagging legit sites for malware. It's annoying.
- Fri Jun 19, 2015 9:06 pm
- Forum: Open Discussion
- Topic: Future state of the project
- Replies: 53
- Views: 114607
Re: Future state of the project
>but I don't know if Vulkan offers benefits that are far superior than separated OpenGL/OpenCL...
Supposedly compatibility, for one.
Supposedly compatibility, for one.
- Tue Jun 09, 2015 8:31 pm
- Forum: Site News
- Topic: New forum style is live!
- Replies: 4
- Views: 9530
Re: New forum style is live!
I typically just recolor default themes and it works well. Example: http://www.ganggarrison.com/forums/index.php
The reason they always look so generic is because everything is the same. It's all whites, black, or blues, until you get into the stuff that looks edgy and tacky.
The reason they always look so generic is because everything is the same. It's all whites, black, or blues, until you get into the stuff that looks edgy and tacky.
- Tue Jun 02, 2015 10:02 am
- Forum: Site News
- Topic: Audio (somewhat) implemented
- Replies: 44
- Views: 68833
Re: Audio (somewhat) implemented
>This means, that as long as CEN64 samples that signal at LEAST 32,000 times per second, there will be little to no aliasing in the output. I was going to rant about this and then I realized that you just used what was accidentally misleading language. For the sake of others, it's not "samples the s...
- Wed May 27, 2015 1:45 pm
- Forum: Site News
- Topic: Audio (somewhat) implemented
- Replies: 44
- Views: 68833
Re: Audio (somewhat) implemented
>I've never been a fan of external libraries, mostly because they feel to bloated, make the build process more complicated for me, and a couple other nagging issues. Doesn't this apply that much more to OpenAL than SDL now that SDL2 is permissively licensed? Not to mention, using OpenAL on windows i...
- Wed May 27, 2015 12:41 pm
- Forum: Site News
- Topic: Audio (somewhat) implemented
- Replies: 44
- Views: 68833
Re: Audio (somewhat) implemented
I still find it really odd that you picked OpenAL. Why not SDL, if you're going to be resampling soon anyway?
- Sun May 24, 2015 10:17 pm
- Forum: Site News
- Topic: Audio (somewhat) implemented
- Replies: 44
- Views: 68833
Re: Audio (somewhat) implemented
Writing a resampler is easy. Writing a resampler that will remain accurate for a long playback time when using arbitrary (even fractional) input and output sample rates is hard. In fact, when you hit fractional, you can basically say "game over" and round for posterity.
- Tue May 19, 2015 5:54 pm
- Forum: Downloads
- Topic: Windows binaries fixed
- Replies: 9
- Views: 16523
Re: Windows binaries fixed
Just chiming it to say SSE2 crashing on Majora's Mask still happens.
I'm open to being used as a guineapig.
I'm open to being used as a guineapig.