Search found 12 matches

by tony971
Mon May 29, 2017 2:44 pm
Forum: Open Discussion
Topic: Progress Report?
Replies: 1
Views: 1077

Re: Progress Report?

viewtopic.php?f=8&t=198#p2704

Still working on the new core.
by tony971
Sun Dec 27, 2015 6:53 pm
Forum: Bugs/Issues
Topic: Controller I/O Analysis
Replies: 4
Views: 4352

Re: Controller I/O Analysis

If the VRU gets reversed engineered, we might finally get to play Hey You! Pikachu. Some work's already been started.

http://www.emutalk.net/threads/55279-He ... ementation
by tony971
Mon Sep 21, 2015 1:22 am
Forum: Compatibility
Topic: Support .n64
Replies: 26
Views: 29196

Re: Support .n64

Both .z64 and .N64 are big-endian.
by tony971
Sun Sep 20, 2015 6:11 pm
Forum: Compatibility
Topic: Support .n64
Replies: 26
Views: 29196

Re: Support .n64

I did it when Breadwinka had his own front end written in C#. It added no noticeable overhead to loading a ROM, and was easily implemented. The only part that sucked was you still had to save the file so you can pass it to CEN64 via command line arguments. I opted for an auto-named temp file, NOT a...
by tony971
Sun Sep 20, 2015 5:26 pm
Forum: Frontends
Topic: CEN64-Qt
Replies: 48
Views: 191937

Re: CEN64-Qt

by tony971
Sun Sep 20, 2015 5:25 pm
Forum: Compatibility
Topic: Support .n64
Replies: 26
Views: 29196

Re: Support .n64

You can examine the first 4 bytes of the ROM image, since they should™ be consistent across all images. Most of the front ends I've seen for CEN64 handle the byte-swapping for you, and I remember MarathonMan saying that it's simpler to only accept Z64. Well let's find out. @Presence how difficult w...
by tony971
Sun Sep 20, 2015 2:57 pm
Forum: Compatibility
Topic: Support .n64
Replies: 26
Views: 29196

Re: Support .n64

I'm not sure how to differentiate between .n64 and .N64. The file extensions aren't case-sensitive. I think you'd actually have to check the contents of the ROM.
by tony971
Sun Sep 20, 2015 12:03 pm
Forum: Compatibility
Topic: Support .n64
Replies: 26
Views: 29196

Re: Support .n64

I'm pretty sure Nintendo uses z64 for VC. GoodN64 is all z64, and RetroArch supports z64. Even in other N64 emulators, they have to byte-swap N64 ROMs on load. RetroArch bases its game recognition off of checksums. As soon as you byte-swap out of .n64, these checksums change and RA no longer detect...
by tony971
Sun Sep 20, 2015 10:07 am
Forum: Compatibility
Topic: Support .n64
Replies: 26
Views: 29196

Support .n64

It's regarded as the official format for ROM dumps since it's the type used in the official SDK. .z64 is viewed as a byte-swapped format.No-Intro uses .n64 and therefore RetroArch will only recognize .n64 formats. It would be a real shame to have to have two copies of each game.
by tony971
Wed Sep 09, 2015 11:53 am
Forum: Development
Topic: Notes on development of the next CEN64 core.
Replies: 34
Views: 14119

Re: Notes on development of the next CEN64 core.

Not sure if this is useful but Fiora is pretty amazing at pipeline optimization. https://www.reddit.com/r/emulation/comm ... re/cuvceyp
by tony971
Tue Feb 17, 2015 9:17 am
Forum: Compatibility
Topic: .v64 and .n64 compatibility
Replies: 13
Views: 6834

.v64 and .n64 compatibility

Mupen64plus has a pretty cool commit coming through right now. Have you seen it?

https://github.com/mupen64plus/mupen64plus-core/pull/80