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by mckimiaklopa
Wed Oct 29, 2014 7:01 pm
Forum: Site News
Topic: Short burst of progress...
Replies: 36
Views: 32603

Re: Short burst of progress...

Why not do both? Add an optional cpu-based VI filter for accuracy(it is already working on anglion's plugin accurately right?) and an optional gpu-based VI shader for performance.Once the shader becomes as accurate as the cpu-based filter,the cpu one can now be safely removed. A cycle accurate emula...