Search found 1 match
Search found 1 match • Page 1 of 1
- Wed Oct 29, 2014 7:01 pm
- Forum: Site News
- Topic: Short burst of progress...
- Replies: 36
- Views: 32603
Why not do both? Add an optional cpu-based VI filter for accuracy(it is already working on anglion's plugin accurately right?) and an optional gpu-based VI shader for performance.Once the shader becomes as accurate as the cpu-based filter,the cpu one can now be safely removed. A cycle accurate emula...