Search found 91 matches

by OldGnashburg
Sat Oct 22, 2016 10:56 am
Forum: Suggestions
Topic: Emulating the Tremor Pak as the Rumble Pak
Replies: 10
Views: 3598

Re: Emulating the Tremor Pak as the Rumble Pak

That would not work because the GameCube itself is handling its own rumble simulation whether it is mimicking the original rumble pak or running similarly to the Tremor Pak while not actually endorsing the Tremor Pak, but just reading the extra signals the Tremor Pak is supposed to pick up. Nintendo...
by OldGnashburg
Fri Oct 21, 2016 9:45 pm
Forum: Suggestions
Topic: Emulating the Tremor Pak as the Rumble Pak
Replies: 10
Views: 3598

Re: Emulating the Tremor Pak as the Rumble Pak

Master Quest was originally designed for the 64DD and was converted to an Nintendo 64 ROM and then ported to the GameCube. But what I was wondering is if the GameCube is simulating the behaviour of the original N64 Rumble Pak meaning the original rumble pak did rumble at the same instances as the Tr...
by OldGnashburg
Thu Oct 20, 2016 12:16 pm
Forum: Suggestions
Topic: Emulating the Tremor Pak as the Rumble Pak
Replies: 10
Views: 3598

Re: Emulating the Tremor Pak as the Rumble Pak

So does my Zelda: Collector's Edition. But are you sure it is simulating the first party version of the Rumble Pak, or is the GameCube rumble feature its own thing?
by OldGnashburg
Thu Oct 13, 2016 11:59 pm
Forum: Suggestions
Topic: Emulating the Tremor Pak as the Rumble Pak
Replies: 10
Views: 3598

Re: Emulating the Tremor Pak as the Rumble Pak

Yeah, that was the whole selling point for the Tremor Pak. And what's more is that the Tremor Pak Plus has a slot for a Controller Pak and a switch that you could flip whenever you would need to use the Controller Pak while in game. The Tremor Pak still does rumble as normal, but for games that supp...
by OldGnashburg
Thu Sep 29, 2016 12:08 pm
Forum: Suggestions
Topic: Emulating the Tremor Pak as the Rumble Pak
Replies: 10
Views: 3598

Emulating the Tremor Pak as the Rumble Pak

If anybody has ever used the Tremor Pak or Tremor Pak Plus they would know it does things a bit differently than the Official Rumble Pak. In Ocarina of Time for example, the Tremor Pak also rumbles during collision's and sword attacks with walls and when you use a bomb or get hit by an enemy. It's a...
by OldGnashburg
Tue Sep 20, 2016 6:53 pm
Forum: Open Discussion
Topic: Recommended rig for CEN64
Replies: 7
Views: 3995

Re: Recommended rig for CEN64

@ MarathonMan: Good idea, it would give me enough time save up for a rig with a recent i7.

EDIT:
Do you know where I can find info on the high-end i7-7xxx laptop CPU's?
by OldGnashburg
Fri Sep 16, 2016 9:59 pm
Forum: Open Discussion
Topic: Recommended rig for CEN64
Replies: 7
Views: 3995

Re: Recommended rig for CEN64

Pentium only supports DDR3 RAM. I think. Is there any reasonably priced more modern processor I can overclock as efficiently as the G3258? Preferably one that can reach 5 GHz and still be stable with the right cooling, however my minimum requirements is 4.5 GHz.
by OldGnashburg
Fri Sep 16, 2016 12:19 pm
Forum: Open Discussion
Topic: Recommended rig for CEN64
Replies: 7
Views: 3995

Recommended rig for CEN64

I am looking for information on custom building an extremely powerful rig with an overclocked Pentium G3258. I want to use it for running CEN64 and Cryzenx's Ocarina of Time and Majora's Mask Unreal Engine 4 remakes. However, with CEN64 now being multi-threaded and the G3258 only having two cores th...
by OldGnashburg
Tue Aug 23, 2016 7:23 pm
Forum: Open Discussion
Topic: 64Drive: Savestates possible?
Replies: 1
Views: 3764

64Drive: Savestates possible?

With the PlayStation Portable, there is a homebrew plugin which allows the user to save and load the console's state, like an emulator would, but on the actual hardware. Since I don't believe the Nintendo 64 has the capabilities to run such a plugin internally, I was wondering if it was possible to ...
by OldGnashburg
Wed Jul 29, 2015 1:23 pm
Forum: Site News
Topic: Windows builds use GCC 5.1 [edit: 5.2]
Replies: 5
Views: 8516

Re: Windows builds use GCC 5.1

What are the benefits of this and what improvements should we be seeing? I don't know much about compiling or any programming really but what does this do for CEN64?
by OldGnashburg
Wed Jul 29, 2015 1:20 pm
Forum: Open Discussion
Topic: Next-Gen Pascal GPU's.
Replies: 3
Views: 4628

Re: Next-Gen Pascal GPU's.

Is any hardware accelerated cycle accurate emulation possible? Or is latency just too much of a roadblock? I know this isn't going to be your design for CEN64, is there a feasible method of hardware acceleration out there that you have considered?
by OldGnashburg
Thu Jul 23, 2015 6:02 pm
Forum: Open Discussion
Topic: Next-Gen Pascal GPU's.
Replies: 3
Views: 4628

Next-Gen Pascal GPU's.

Hiya kids. I was just looking up some news on the Pascal GPU's that are going to be released next year, and I read that it is going to have unified memory, and what I got from the article I read (here is the link http://wccftech.com/nvidia-pascal-gpu-gtc-2015/ ) is that it eliminates the need for th...
by OldGnashburg
Thu Jul 16, 2015 10:47 am
Forum: Open Discussion
Topic: Just my two cents, and a worthwhile idea.
Replies: 5
Views: 4881

Re: Just my two cents, and a worthwhile idea.

Alright,maybe this thread was pointless as I did not remember that as being part of MarathonMan's plans. I thought based on some of the newer threads exploring the idea of having a hardware accelerated RDP or just a PA RDP because it's so much of a performance killer meant that there was a serious c...
by OldGnashburg
Wed Jul 15, 2015 7:18 pm
Forum: Open Discussion
Topic: Just my two cents, and a worthwhile idea.
Replies: 5
Views: 4881

Just my two cents, and a worthwhile idea.

It's been a little while since I've last posted here but I've been reading some of the newer threads. First off, I love the forum style, and second I 100% support MarathonMan's idea for a cycle accurate dynarec core. As long as in the end CEN64 cycle accurate, opcode accurate, and pixel accurate I'l...
by OldGnashburg
Thu May 21, 2015 3:11 pm
Forum: Compatibility
Topic: Paper Mario doesn't boot
Replies: 32
Views: 18098

Re: Paper Mario doesn't boot

Ahh, okay... Is it affecting performance or is it preventing other games from booting (not just Paper Mario) or both?

EDIT:
BTW, how goes multi-threading and other things? I haven't heard anything exciting (development-wise) coming from you (other than this).
by OldGnashburg
Thu May 21, 2015 12:38 pm
Forum: Compatibility
Topic: Paper Mario doesn't boot
Replies: 32
Views: 18098

Re: Paper Mario doesn't boot

What do you think it's doing/affecting? Is in the RSP or VR4300 or what?
by OldGnashburg
Tue May 19, 2015 3:17 pm
Forum: Downloads
Topic: Windows binaries fixed
Replies: 9
Views: 12238

Re: Windows binaries fixed

You drag and drop the both PIFROM ("Legally Dumped") and the ROM at once, and then it will load.
by OldGnashburg
Tue May 19, 2015 2:35 pm
Forum: Downloads
Topic: Windows binaries fixed
Replies: 9
Views: 12238

Re: Windows binaries fixed

Hooray! 1 or two builds ago I was getting about 27 to 28 VI/s on my Intel Sandy Bridge i7-2670QM. How many more VI/s should I expect for my hardware? 5, 10, 15, full speed? I can't test right now so I don't know what to expect.
by OldGnashburg
Sat May 09, 2015 11:48 pm
Forum: Development
Topic: Where's my runtime going?
Replies: 3
Views: 4124

Re: Where's my runtime going?

What does this mean for you and CEN64?
by OldGnashburg
Tue Apr 28, 2015 2:36 pm
Forum: Open Discussion
Topic: Where did MarathonMan go? Project dead?
Replies: 36
Views: 40206

Re: Where did MarathonMan go? Project dead?

@ Iconoclast I was well aware of the fact that MarathonMan forked and ported Angrylion's RDP for a quick fix for graphics in CEN64. I've seen him mention it many times and looked at the GitHub Repository and seen the name of the RDP branch which has angrylion included in its very name. What I meant ...
by OldGnashburg
Sun Apr 26, 2015 7:18 pm
Forum: Open Discussion
Topic: Where did MarathonMan go? Project dead?
Replies: 36
Views: 40206

Re: Where did MarathonMan go? Project dead?

Port it, make it cycle-accurate, multi-thread it, optimize it, add whatever features you want and you would have just shaved off at least a year of development by not having to make your own RDP from scratch. Making a cycle-accurate of model of something usually starts from ground zero. That plugin...
by OldGnashburg
Sat Apr 25, 2015 11:48 pm
Forum: Open Discussion
Topic: Where did MarathonMan go? Project dead?
Replies: 36
Views: 40206

Re: Where did MarathonMan go? Project dead?

That's a new release of HatCat/CXD4/Iconoclast's mod of Angrylion's Pixel-Accurate RDP, I've been following his thread on Project 64 Forums for almost a year. Although it was made by Angrylion, HatCat has made it beautiful. What do you think MarathonMan? Port it, make it cycle-accurate, multi-thread...
by OldGnashburg
Fri Apr 24, 2015 11:26 pm
Forum: Open Discussion
Topic: Where did MarathonMan go? Project dead?
Replies: 36
Views: 40206

Re: Where did MarathonMan go? Project dead?

HatCat is all bark and no bite. I, personally, won't sling any more mud than that, but note that his commit history is pretty indicative of his style: https://github.com/project64/project64/commits?author=cxd4 Just looked at the link. That's actually kind of funny, and I thought I could be a gramma...
by OldGnashburg
Thu Apr 23, 2015 3:17 pm
Forum: Open Discussion
Topic: Where did MarathonMan go? Project dead?
Replies: 36
Views: 40206

Re: Where did MarathonMan go? Project dead?

@ MarathonMan I was wondering were you went, wasn't sure what was happening. I knew you were around as your tool chain had recent activity, however there was no word or anything on development. LuigiBlood was still around. By the way, how goes the Nintendo 64 DD emulation? You said something that wo...
by OldGnashburg
Wed Apr 22, 2015 9:20 pm
Forum: Open Discussion
Topic: Where did MarathonMan go? Project dead?
Replies: 36
Views: 40206

Where did MarathonMan go? Project dead?

As the title implies, where did MarathonMan, last time I checked the GitHub repository for CEN64 has had zero activity for almost a month. Did something happen to him? He seemed to have just dropped off the face of the planet. Are things just slow right now?
by OldGnashburg
Wed Apr 08, 2015 2:09 pm
Forum: Open Discussion
Topic: The next wave of Intel Core CPU's.
Replies: 8
Views: 7135

The next wave of Intel Core CPU's.

Hey all, I read something about Intel releasing another wave of 5th Gen Intel Core CPU's (such as a 5th Gen Intel i7 Extreme Mobile Processor and whatnot) sometime in the fall. Which also happen's to be around the time the next wave of NVIDIA GeForce GPU's (the NVIDIA GeForce 11XX Series - from what...
by OldGnashburg
Sun Feb 08, 2015 10:55 pm
Forum: Open Discussion
Topic: Thinking about multi-threading...
Replies: 41
Views: 49249

Re: Thinking about multi-threading...

Nope, I actually want to raise the base clock and turbo clock speeds (and whatever else there is) to the highest level (and as long as my computer can handle it) while still being safe. Is there a program I can use to do this (get past the bios and overclock)? If so, how would I do this? I'm hoping ...
by OldGnashburg
Sun Feb 08, 2015 7:45 pm
Forum: Open Discussion
Topic: Thinking about multi-threading...
Replies: 41
Views: 49249

Re: Thinking about multi-threading...

Speaking of overclocking CPU's, does anybody know how I can overclock my Quad-Core Intel i7-2670QM @ 2.2 to 3.1 GHz. Is there a program I can use? I looked up overclocking my (i7-2670QM) processor, but can't find anything, can anybody give me some pointers? My laptop is an ASUS K53SD DS-71. EDIT: @ ...
by OldGnashburg
Sun Feb 08, 2015 2:11 pm
Forum: Open Discussion
Topic: Thinking about multi-threading...
Replies: 41
Views: 49249

Re: Thinking about multi-threading...

I have a question about accuracy. Assuming CEN64 works well being multi-threaded will it still be cycle-accurate (in the same bsnes/Higan is cycle accurate), assuming you write your own pixel AND cycle accurate RDP (which IMHO has to happen (I would actually beg for it)), will it still be 99.98% (or...
by OldGnashburg
Mon Feb 02, 2015 9:22 pm
Forum: Suggestions
Topic: A quick suggestion for the Download Page.
Replies: 8
Views: 5850

A quick suggestion for the Download Page.

Hey all, I have a suggestion. Would it be possible to add a note or something beside each download telling us when it was last updated?
by OldGnashburg
Sat Jan 31, 2015 4:51 pm
Forum: Open Discussion
Topic: Thinking about multi-threading...
Replies: 41
Views: 49249

Re: Thinking about multi-threading...

To add to that, I do not believe MarathonMan would be willing to create several multi-threaded variations of CEN64, with each one supporting computers with a different amount of cores. Almost all CPU's that could run at an almost reasonable speed are Quad-Core, along with the fact (I may be generali...
by OldGnashburg
Sat Jan 31, 2015 12:23 pm
Forum: Open Discussion
Topic: Thinking about multi-threading...
Replies: 41
Views: 49249

Re: Thinking about multi-threading...

Wouldn't that result in stuttering or data corruption? What makes it seamless?
by OldGnashburg
Fri Jan 30, 2015 1:18 pm
Forum: Open Discussion
Topic: Thinking about multi-threading...
Replies: 41
Views: 49249

Re: Thinking about multi-threading...

What kind of Multi Threading do you have in mind?
by OldGnashburg
Tue Jan 20, 2015 6:22 pm
Forum: Open Discussion
Topic: Performance results after testing CEN64
Replies: 4
Views: 3996

Performance results after testing CEN64

Hey all, I just downloaded each windows build for CEN64 and tried them out. So I decided to post my performance and comment. My specs are: ASUS K53SD DS-71 CPU: Quad Core Intel Sandy Bridge i7-2670QM GPU: NVIDIA GeForce 610M RAM: 6GB of DDR3 RAM Anyways I tested out Ocarina of Time, just selected my...
by OldGnashburg
Thu Jan 15, 2015 12:07 am
Forum: Other
Topic: Any good ROM Hacks out there?
Replies: 6
Views: 4555

Re: Any good ROM Hacks out there?

Thanks guys, this helps a lot. BTW has anybody actually played through (or even completed) either Zelda's Birthday, or the fairly new Legend of Zelda: Voyager of Time Hacks? I played a little bit through Zelda's Birthday on (shudder) Project 64. Did anybody find either ROM to be any good? I'm saving...
by OldGnashburg
Tue Jan 06, 2015 10:20 pm
Forum: Other
Topic: Any good ROM Hacks out there?
Replies: 6
Views: 4555

Any good ROM Hacks out there?

Hey y'all, I was just wondering if there are any good ROM hacks out there. I know of a few such as The Legend of Zelda: Voyager of Time, Zelda's Birthday, and Goldeneye X. But are there any good Majora's Mask, Super Mario 64 (etc.), hacks out there.
by OldGnashburg
Mon Jan 05, 2015 11:37 pm
Forum: Open Discussion
Topic: ROM designed to run exclusively on real hardware
Replies: 6
Views: 4723

Re: ROM designed to run exclusively on real hardware

I meant the MGC 2011 Demo and thanks.
by OldGnashburg
Mon Jan 05, 2015 8:17 pm
Forum: Open Discussion
Topic: ROM designed to run exclusively on real hardware
Replies: 6
Views: 4723

Re: ROM designed to run exclusively on real hardware

I know you have a 64Drive MarathonMan.Could you test it out? If possible could you take a picture as well?
by OldGnashburg
Thu Jan 01, 2015 1:38 pm
Forum: Site News
Topic: New core starting to come together!
Replies: 162
Views: 102059

Re: New core starting to come together!

I also noticed that your screenshot of Ocarina of Time seemed way too dark. Is that also caused by the bug?
by OldGnashburg
Thu Jan 01, 2015 3:19 am
Forum: Site News
Topic: New core starting to come together!
Replies: 162
Views: 102059

Re: New core starting to come together!

As an accuracy fanatic, I REALLY hope MarathonMan makes the RDP both cycle and pixel accurate. Because if you're going to make a cycle accurate simulator, the WHOLE thing should be cycle accurate, otherwise IMHO it's a complete waste of time. And besides by the time MarathonMan finishes CEN64 and op...
by OldGnashburg
Wed Dec 31, 2014 10:09 pm
Forum: Site News
Topic: New core starting to come together!
Replies: 162
Views: 102059

Re: New core starting to come together!

So what's next? Add the last few instructions, then optimize? What do you plan to do once you've finished the RSP?
by OldGnashburg
Mon Dec 29, 2014 5:09 pm
Forum: Development
Topic: Optimizing RSP performance
Replies: 3
Views: 4185

Re: Optimizing RSP performance

Very nice! What kind of performance boost are we talking about here? Can this be done elsewhere?
by OldGnashburg
Wed Dec 24, 2014 12:44 am
Forum: Site News
Topic: New core starting to come together!
Replies: 162
Views: 102059

Re: New core starting to come together!

This is great news, look forward to actually test CEN64 for the first time on my laptop. Do you have any idea what this bug is (do you have any idea how and what you're going to hammer out)? What's the bug affecting? PS. By the time anybody reads (AFAIK) it will be Christmas Eve, so Merry Christmas ...
by OldGnashburg
Thu Dec 18, 2014 11:34 am
Forum: Other
Topic: N64 homebrew toolchain
Replies: 8
Views: 6032

Re: N64 homebrew toolchain

This may be off topic but I have to ask (since nobody answered my question on my topic of homebrew), are there ANY good homebrew/hacks/emulators/ROM Hacks out there, as I am getting a 64Drive soon and would like to know what I can do with it. I've hacked my PSP full out and want to know what is out ...
by OldGnashburg
Mon Dec 15, 2014 11:44 pm
Forum: Other
Topic: Worried abou Byuu.
Replies: 4
Views: 3658

Re: Worried abou Byuu.

Yeah, it's a shame. But alas, it is open source! Which leads me to a question for you, MarathonMan. Since you are focused on cycle-accuracy, would you ever consider making a fork of Higan, adding the CEN64 core to it, and making the GB/GBC/GBA/NES cores cycle, pitch, and pixel accurate (like byuu di...
by OldGnashburg
Sun Dec 14, 2014 8:05 pm
Forum: Other
Topic: Worried abou Byuu.
Replies: 4
Views: 3658

Worried abou Byuu.

Hey everybody, I didn't know where to post this but if anybody is reading byuu's (the creator of bsnes/higan) blog, his latest article is worrying. I'm not sure if anybody cares (for his sake I hope someone does), but he is going through a midlife crisis, and seems to be severely depressed or at lea...
by OldGnashburg
Sat Dec 06, 2014 10:47 pm
Forum: Open Discussion
Topic: DirectX12
Replies: 5
Views: 4622

DirectX12

Hey, I'm not sure if anybody is following the news on Windows 10, but apparently the new Windows is being shipped with DirectX12. I am not sure of what kind of the specs are of DirectX12 but could this potentially become a more accurate alternative to OpenGL? I know as of right now OpenGL is the way...
by OldGnashburg
Thu Dec 04, 2014 3:59 pm
Forum: Other
Topic: N64 Homebrew Questions + N64 HDMI Mod
Replies: 2
Views: 2765

Re: N64 Homebrew Questions + N64 HDMI Mod

Ah, okay. But what about homebrew? I heard thre is an NES emulator for the N64. What other games and emulators are out there for the N64; as I said I want to buy a 64Drive and test out some homebrew. So is there any N64 Homebrew worth mentioning?
by OldGnashburg
Thu Dec 04, 2014 12:12 am
Forum: Other
Topic: N64 Homebrew Questions + N64 HDMI Mod
Replies: 2
Views: 2765

N64 Homebrew Questions + N64 HDMI Mod

Greetings, fellow N64 whatchamacallit's. I am saving up for a 64Drive and would like to know about what kind of Homebrew is out there for the N64. I am mainly interested Homebrew emulators for N64 but as I'm also a PSP (I'm not a programmer just a user) hacker, I know what Homebrew is capable of (em...
by OldGnashburg
Tue Dec 02, 2014 8:15 pm
Forum: Development
Topic: Questions about plans for CEN64
Replies: 10
Views: 6243

Re: Questions about plans for CEN64

Wasn't your original idea for multithreading CEN (I think it was called lock step or something) perfect for netplay? I don't get how it's any different.