Search found 25 matches

by Sintendo
Fri Dec 23, 2016 11:51 am
Forum: Open Discussion
Topic: Is someone still alive here?
Replies: 18
Views: 6234

Re: Is someone still alive here?

I come by every week or so.
by Sintendo
Sun Oct 23, 2016 5:46 am
Forum: Suggestions
Topic: Emulating the Tremor Pak as the Rumble Pak
Replies: 10
Views: 3661

Re: Emulating the Tremor Pak as the Rumble Pak

So let's assume the Tremor Pak indeed rumbles in cases where the original Rumble Pak wouldn't. Keep in mind the Tremor Pak was not an officially endorsed product. Would Nintendo go out of their way to add additional rumble information to their games, only for it to be entirely unused in their offici...
by Sintendo
Sun Oct 16, 2016 3:53 am
Forum: Compatibility
Topic: Super Mario Star Road is a mess.
Replies: 16
Views: 8012

Re: Super Mario Star Road is a mess.

It's Super Mario World hacks only working in ZSNES all over again, but worse.
by Sintendo
Tue Jul 26, 2016 8:35 am
Forum: Development
Topic: Anyone looking to contribute?
Replies: 9
Views: 4313

Re: Anyone looking to contribute?

I'm a little confused by the array of function pointers. How will it be able to correctly handle changes to other_modes.key_en?
by Sintendo
Tue Jun 30, 2015 4:07 am
Forum: Open Discussion
Topic: Future state of the project
Replies: 53
Views: 97460

Re: Future state of the project

How come you're stuck with 32-bit? Since you have SSE4, I'm assuming your CPU is capable of 64-bit.

I'd hate to see you spend all this time optimizing things specifically for 32-bit.
by Sintendo
Sun May 31, 2015 6:10 am
Forum: Site News
Topic: Audio (somewhat) implemented
Replies: 44
Views: 51920

Re: Audio (somewhat) implemented

Alright, at least I've been able to generate a Visual Studio solution. Still having some problems, and I'm thinking some of them might need some changes to CMakeLists.txt. 1) mingw32.lib is included as an additional dependency, which it can't find (and probably doesn't need) for MSVC. 2) __WIN32__ i...
by Sintendo
Sat May 30, 2015 4:21 pm
Forum: Site News
Topic: Audio (somewhat) implemented
Replies: 44
Views: 51920

Re: Audio (somewhat) implemented

Anyone managed to compile on Windows yet? Even after installing the OpenAL 1.1 SDK and manually adding the registry key CMake uses to determine the installation directory (no clue why the installer didn't add it), it still can't find it.
by Sintendo
Wed Jan 21, 2015 6:03 pm
Forum: Development
Topic: Debugger incoming!
Replies: 27
Views: 16545

Re: Debugger incoming!

Breadwinka wrote:If your using chrome could be that, I know chrome loves to cache like a boss.
I was using Firefox at the time, though. The homepage doesn't change too often, so it's not a big deal. :)
by Sintendo
Mon Jan 19, 2015 4:34 pm
Forum: Development
Topic: Debugger incoming!
Replies: 27
Views: 16545

Re: Debugger incoming!

Must be on your end (unless it got fixed recently because of your post), the headers regarding caching seem to be set correctly. Corporate proxy with an agressive caching policy to save some of those expensive, precious kilobytes, maybe? Or are you on mobile, where providers often do sth similar? N...
by Sintendo
Sun Jan 18, 2015 5:14 am
Forum: Development
Topic: Debugger incoming!
Replies: 27
Views: 16545

Re: Debugger incoming!

Just a heads up, but I had to explicitly refresh the front page to see the new download link. I also had to do this when the downloads were first introduced.
by Sintendo
Mon Dec 29, 2014 6:27 am
Forum: Development
Topic: Retarded Windows conventions
Replies: 4
Views: 4140

Re: Retarded Windows conventions

A libretro Windows build would suffer the same problem.

Is compiling with clang an option on Windows? A quick search reveals they added vectorcall support last November.
by Sintendo
Sun Dec 07, 2014 4:38 am
Forum: Open Discussion
Topic: DirectX12
Replies: 5
Views: 4654

Re: DirectX12

Probably not. The RDP emulation is done almost entirely in software on the CPU, AFAIK. EDIT: Sorry, missed that you were asking about a native GPU-accelerated RDP. No clue about that, but cross-platform compatibility seems to be a major concern for CEN64, and of course DirectX is only an option on M...
by Sintendo
Sun Nov 30, 2014 2:44 pm
Forum: Development
Topic: New optimizations?
Replies: 3
Views: 3655

Re: New optimizations?

The page claims that with those new optimizations the code compiled with GCC 5.0 is three times faster than with GCC 4.9. First of all, that's actually not what that page claims, or not exactly at least. The improvements involve automatic vectorization, which is only beneficial for very specific ki...
by Sintendo
Sun Aug 31, 2014 2:53 am
Forum: Bugs/Issues
Topic: Bugtracker
Replies: 27
Views: 25925

Re: [STICKY] Bugtracker

Would it be possible to make Mantis and the forums use the same login? It kinda sucks having to register twice.
by Sintendo
Tue Aug 26, 2014 6:26 am
Forum: Site News
Topic: New core/version 0.3
Replies: 301
Views: 126815

Re: New core/version 0.3

What kind of hardware is that running on?
by Sintendo
Thu Aug 21, 2014 9:54 am
Forum: Development
Topic: Code review thread
Replies: 22
Views: 12147

Re: Code review thread

By making reg_iw global, every function that writes to reg_iw implicitly copies those changes back to where reg_iw is kept in memory at the end, so the changes are visible to other functions reading reg_iw. This is pointless, because every function starts by overwriting it with rfex_latch->iw anyway...
by Sintendo
Thu Aug 21, 2014 8:31 am
Forum: Development
Topic: Code review thread
Replies: 22
Views: 12147

Re: Code review thread

I don't see how any of that would help? If anything, adding static seems like it would make things less efficient.
by Sintendo
Tue Jul 29, 2014 9:38 am
Forum: Site News
Topic: New core/version 0.3
Replies: 301
Views: 126815

Re: New core/version 0.3

Hopefully... can't see without a RDP plugin. ;) tl;dr: The inline assembly is an unfortunately requirement for hardware-acceleration of MIPS instructions on x86 due to semantic differences in the ISAs. That is a shame. I guess there's nothing to do to get over the differences... It should be possib...
by Sintendo
Sun Jul 27, 2014 4:43 am
Forum: RCP
Topic: A place for a HLE RDP backend in Cen64?
Replies: 18
Views: 12767

Re: A place for a HLE RDP backend in Cen64?

I think Z64 had a similar approach.
by Sintendo
Sat Jul 26, 2014 4:27 am
Forum: RCP
Topic: A place for a HLE RDP backend in Cen64?
Replies: 18
Views: 12767

Re: A place for a HLE RDP backend in Cen64?

krom wrote:I checked the sources for some current HLE plugins & they were so high level as to only emulate the N64 SDK GFX Lib functions!
Well yeah, that's what precisely what makes them HLE. Sounds like you were working on a GPU-accelerated LLE renderer instead, which seems more interesting to me.
by Sintendo
Tue Jul 08, 2014 3:33 pm
Forum: Development
Topic: A lot of asm? What about ZSNES situation? No const?
Replies: 8
Views: 5855

Re: A lot of asm? What about ZSNES situation? No const?

Have you even seen the ZSNES source code? It has nearly everything in x86 assembly. Thousands upon thousands of lines, all of which would have to be rewritten manually in order to make ZSNES run on other architectures. Compare that to CEN64: almost entirely in C, except for a few files containing ve...
by Sintendo
Sat May 10, 2014 6:10 am
Forum: Site News
Topic: New core/version 0.3
Replies: 301
Views: 126815

Re: New core/version 0.3

What are the significant differences in this new version? It doesn't seem to use your ECG idea you were talking about a while ago yet.
by Sintendo
Mon Mar 03, 2014 7:09 am
Forum: Site News
Topic: CEN64 rewrite
Replies: 32
Views: 24292

Re: CEN64 rewrite

I still don't really see what you're going to be executing on the additional threads, though.
by Sintendo
Sun Mar 02, 2014 9:23 am
Forum: Site News
Topic: CEN64 rewrite
Replies: 32
Views: 24292

Re: CEN64 rewrite

As far as I understand you're essentially building a simple, minimalistic and portable instruction emitting backend which can be easily adapted to various architectures and allows you to reuse the same JIT engine frontend, rather than specializing one for each architecture separately? How exactly do...
by Sintendo
Thu Oct 31, 2013 9:13 am
Forum: Compatibility
Topic: The Legend of Zelda - Ocarina of Time
Replies: 39
Views: 36989

Re: The Legend of Zelda - Ocarina of Time

Snowstorm64 wrote:1) Rupees number isn't showed correctly in the savegame
Image
In this savegame I have 11 rupees in my bag, but it says 000.
That's because it's not a rupee count, but a death count. :P