Search found 303 matches

by Snowstorm64
Fri Sep 08, 2017 8:02 am
Forum: Open Discussion
Topic: New Vulkan LLE graphics plugin for libretro Mupen64Plus
Replies: 13
Views: 3506

Re: New Vulkan LLE graphics plugin for libretro Mupen64Plus

Thanks for the heads up, I didn't know until now about this fork and, unlike the original, it's compatible with mupen64plus and Linux. That's awesome! :D
by Snowstorm64
Fri Jul 21, 2017 3:30 pm
Forum: Compatibility
Topic: Savegames
Replies: 10
Views: 11436

Re: Savegames

Mario Golf (E), SRAM save: Everything unlocked, minus the four GBC characters. Maybe one day.... It is entirely done on the real HW.
by Snowstorm64
Fri Jul 21, 2017 3:22 pm
Forum: Compatibility
Topic: Savegames
Replies: 10
Views: 11436

Re: Savegames

Wave Race 64 (E), EEPROM 4k save: Everything unlocked, even the dolphin easter egg. All records (in time trials and stunt mode) have been cleared. It is entirely done on the real HW.
by Snowstorm64
Fri Jul 21, 2017 3:17 pm
Forum: Compatibility
Topic: Savegames
Replies: 10
Views: 11436

Re: Savegames

Mario Kart 64 (E, V1.1), EEPROM 4k save: Gold trophy in every cup, for each mode including 'Extra'. All three ghost course (Luigi Raceway, Mario Raceway, Royal Raceway) are unlocked. It is entirely done on the real HW.
by Snowstorm64
Fri Jul 21, 2017 1:56 pm
Forum: Compatibility
Topic: Savegames
Replies: 10
Views: 11436

Re: Savegames

Diddy Kong Racing (E), EEPROM 4k save: Everything unlocked, 47 balloons for normal adventure and 47 for adventure two. It is entirely done on the real HW.
by Snowstorm64
Fri Jul 21, 2017 1:47 pm
Forum: Compatibility
Topic: Savegames
Replies: 10
Views: 11436

Re: Savegames

Mario Party 3 (E), EEPROM 16k save: All minigames and maps are unlocked, but it's not 100% complete. I have yet to unlock the super hard difficulty, and only one character (Yoshi) appears on the Mt. Mariomore at this moment. Maybe one day I'll manage to do everything.... It is entirely done on the r...
by Snowstorm64
Thu May 04, 2017 8:58 am
Forum: Bugs/Issues
Topic: Are the recent 2017 Windows builds broken? Or is AVX now required or something?
Replies: 7
Views: 1220

Re: Are the recent 2017 Windows builds broken? Or is AVX now required or something?

CEN64 has just been re-written by scratch, with a new approach, and I believe, at this state, it won't boot anything.

Although, if you still need the old one, you can find it there: https://github.com/tj90241/cen64
by Snowstorm64
Sat Apr 08, 2017 11:06 am
Forum: Compatibility
Topic: Savegames
Replies: 10
Views: 11436

Re: Savegames

Mario Party 2 (E), EEPROM 4k save: Everything unlocked, or at least I believe so. It is entirely done on the real HW.
by Snowstorm64
Sat Apr 08, 2017 10:53 am
Forum: Compatibility
Topic: Savegames
Replies: 10
Views: 11436

Re: Savegames

Mario Party (E), EEPROM 4k save: Everything bought and unlocked. Mini-Game Island has Yoshi as first character and Luigi as 2nd. The bank has 100 stars and 7127 coins. It is entirely done on the real HW.
by Snowstorm64
Tue Mar 14, 2017 11:10 am
Forum: Open Discussion
Topic: Is someone still alive here?
Replies: 18
Views: 2824

Re: Is someone still alive here?

What's happening here? New board, new website and also new core in the git repository...
by Snowstorm64
Tue Feb 14, 2017 9:16 am
Forum: Open Discussion
Topic: Is someone still alive here?
Replies: 18
Views: 2824

Re: Is someone still alive here?

It's still the same website, just not being updated yet. I have purchased a 64drive from the very same website, with old informations, and I have received the HW2 one.
by Snowstorm64
Sun Feb 12, 2017 12:42 pm
Forum: Compatibility
Topic: Savegames
Replies: 10
Views: 11436

Re: Savegames

The Legend of Zelda - Majora's Mask (E), FlashRAM save: It starts right in the first hour of the first day, 20 hearts; every mask, item and upgrade have been obtained; all quests have been completed. It is entirely done on the real HW. The code for the Bombers' hideout is 31524. The tickets winning ...
by Snowstorm64
Sun Feb 12, 2017 12:17 pm
Forum: Compatibility
Topic: Savegames
Replies: 10
Views: 11436

Re: Savegames

The Legend of Zelda - Ocarina of Time (E, v1.1), SRAM save: It's right before final boss; zero deaths; 20 hearts; every item and upgrade have been obtained; all dungeons are fully cleared; It has even got the cow in the tree house. It is entirely done on the real HW.
by Snowstorm64
Sun Feb 12, 2017 8:37 am
Forum: Compatibility
Topic: Savegames
Replies: 10
Views: 11436

Re: Savegames

Super Mario 64 (E), EEPROM 4k save: Everything unlocked and 120 stars on the slot A. It is entirely done on the real HW. Super Mario 64 (E).eep.zip Super Mario 64 (J) Shindou edition, EEPROM 4k save: Everything unlocked and 120 stars on the slot A. It is entirely done on the real HW. Super Mario 64 ...
by Snowstorm64
Sat Feb 11, 2017 5:42 pm
Forum: Open Discussion
Topic: Is someone still alive here?
Replies: 18
Views: 2824

Re: Is someone still alive here?

Update: Just got this bad boy! I'm really happy and I definitely don't regret it. :D What you can receive if you purchase 64drive + Ultrasave (it comes in pieces, you have to mount it): https://abload.de/img/64drive3tvqs5.jpg As you can see, this is the new cover for the 64drive HW2: https://abload....
by Snowstorm64
Mon Jan 16, 2017 1:47 pm
Forum: Open Discussion
Topic: Is someone still alive here?
Replies: 18
Views: 2824

Re: Is someone still alive here?

Did you get the hw2 version, or is it not for sale yet? (I'm kind of surprised there is one coming!). Yeah, I also own the original cart of the game. It'll be hard to convince myself to upgrade to this, as the flashcard can be pricey, and it almost feels like a double dip. Yes, or at least I think ...
by Snowstorm64
Sat Jan 14, 2017 6:01 am
Forum: Open Discussion
Topic: Is someone still alive here?
Replies: 18
Views: 2824

Re: Is someone still alive here?

Well, I have just bought a 64drive! Now the hard part is to wait for it to be delivered here... Definitely get a 64drive, it's worth the investment! The only thing I can't run is Banjo-Tooie PAL, because of the protection built-in. The NTSC version can be made protection free with a patch. It's not ...
by Snowstorm64
Mon Jan 09, 2017 2:17 pm
Forum: Open Discussion
Topic: Is someone still alive here?
Replies: 18
Views: 2824

Re: Is someone still alive here?

Sorry, I'm still very much alive and well. I started a full-time job while trying to finish school, so needless to say... things have been pretty crazy. :) There won't be any changes to the current release unless they come from contributors. I have only been working on the code which I've discussed...
by Snowstorm64
Wed Dec 21, 2016 6:19 pm
Forum: Open Discussion
Topic: Is someone still alive here?
Replies: 18
Views: 2824

Is someone still alive here?

Where is MarathonMan? Where are all others? Is CEN64 already doomed? It's because of the Orange Man's takeover of this website ...? :? Just kidding, well, please give us a nudge to show that you're alive and well (and @MarathonMan, some little news on CEN64's development, why not? :P) Also, Merry Ch...
by Snowstorm64
Wed Nov 23, 2016 8:54 am
Forum: Suggestions
Topic: Direct N64 controller access for CEN64
Replies: 0
Views: 4015

Direct N64 controller access for CEN64

Thanks to raphnet's N64 to USB adapter and this experimental plugin for mupen64plus and project64 , one could use not only the original N64 controller, but also the original controller pak and the rumble pak. These mupen64plus and Project 64 plugins use the direct controller access feature offered b...
by Snowstorm64
Thu Oct 20, 2016 6:16 pm
Forum: Compatibility
Topic: Video [2016-10-15 multithread] Hydro Thunder: audio + mempak
Replies: 12
Views: 1626

Re: Video [2016-10-15 multithread] Hydro Thunder: audio + me

I really should have clarified - while Devolution does requires the disc, it still requires you to rip the game to an ISO as well. Basically it plays the game from the ISO file but it still needs the disc in the drive the first time you launch the game. The alternative is to just directly use Gecko...
by Snowstorm64
Thu Oct 20, 2016 4:34 pm
Forum: Compatibility
Topic: Video [2016-10-15 multithread] Hydro Thunder: audio + mempak
Replies: 12
Views: 1626

Re: Video [2016-10-15 multithread] Hydro Thunder: audio + me

The only thing is that it *will* reformat your memory card...unless you use the emulated memory card, in which case it will still reformat but it'll essentually be reformatting a new memory card anyway. Also, I presume that you already have a homebrew-capable Wii? Correct. As for the memory card, n...
by Snowstorm64
Thu Oct 20, 2016 8:04 am
Forum: Compatibility
Topic: Video [2016-10-15 multithread] Hydro Thunder: audio + mempak
Replies: 12
Views: 1626

Re: Video [2016-10-15 multithread] Hydro Thunder: audio + me

Oh, I haven't thought of that way! Import games are a bit expensive here, but it's definitely doable. N64 or GC version, it goes on my to-buy list then! :)
by Snowstorm64
Wed Oct 19, 2016 7:11 am
Forum: Compatibility
Topic: Video [2016-10-15 multithread] Hydro Thunder: audio + mempak
Replies: 12
Views: 1626

Re: Video [2016-10-15 multithread] Hydro Thunder: audio + me

Hmm...after examining all the options, sadly I can only get the N64 version or run the PC version on Wine if I want to obtain Hydro Thunder in a legal way. I would get it for Gamecube, but...unfortunately it wasn't released in Europe.
by Snowstorm64
Tue Oct 18, 2016 6:38 am
Forum: Compatibility
Topic: Video [2016-10-15 multithread] Hydro Thunder: audio + mempak
Replies: 12
Views: 1626

Re: Video [2016-10-15 multithread] Hydro Thunder: audio + me

Well, I don't own the Dreamcast, so I will look, obviously, for the N64 version. Thanks anyway. :)
by Snowstorm64
Mon Oct 17, 2016 9:30 am
Forum: Compatibility
Topic: Compatibility on new 2016 builds
Replies: 58
Views: 14685

Re: Compatibility on new 2016 builds

It's my fault for not explaining it properly, forgive me. I meant that the whole scene looks very wrong, the Toad's position isn't the issue, but, more or less as Narann said before, the camera it is. As you can see in the screenshot, everything is zoomed out a bit, but there's more: especially towa...
by Snowstorm64
Mon Oct 17, 2016 9:17 am
Forum: Compatibility
Topic: Video [2016-10-15 multithread] Hydro Thunder: audio + mempak
Replies: 12
Views: 1626

Re: Video [2016-10-15 multithread] Hydro Thunder: audio + me

It looks really nice, despite all those issues. Maybe should I buy this game on ebay, if it doesn't cost too much..? :)
by Snowstorm64
Sat Oct 15, 2016 8:40 am
Forum: Compatibility
Topic: Compatibility on new 2016 builds
Replies: 58
Views: 14685

Re: Compatibility on new 2016 builds

Oddly enough, even without using that savefile, saving in Super Smash Bros. works perfectly fine. For reference, saving doesn't work in Super Mario 64 nor in Mario Kart 64 (even though saving time trials ghosts to the memory card works in MK64). Also I totally forgot about that save thread that you...
by Snowstorm64
Fri Oct 14, 2016 1:05 pm
Forum: Compatibility
Topic: Compatibility on new 2016 builds
Replies: 58
Views: 14685

Re: Compatibility on new 2016 builds

Well since you seem to have all the answers, does Cen64 have a built-in 60 VI/s limiter yet? Not yet. MarathonMan himself said that he is planning to implement it, but for now the only way is to set V-sync on. This doesn't really seem to be functioning. I mean, it creates the sram save file, but it...
by Snowstorm64
Thu Oct 13, 2016 3:00 pm
Forum: Compatibility
Topic: Compatibility on new 2016 builds
Replies: 58
Views: 14685

Re: Compatibility on new 2016 builds

That started working when I implemented open bus reads a few months ago. The cart basically attempts to 'look' for the 64DD (using an address that isn't mapped, if the 64DD isn't installed). I wasn't emulating that device-not-present kind of bus access correctly. Oh, now I see, thanks. Now the ques...
by Snowstorm64
Wed Oct 12, 2016 6:58 pm
Forum: Compatibility
Topic: Compatibility on new 2016 builds
Replies: 58
Views: 14685

Re: Compatibility on new 2016 builds

simer wrote: I'm skeptical about that commit making any difference at all to official game compatibility, could you provide some examples?
Huh...It seems that you're right. When did F-Zero X start to boot and work well?
by Snowstorm64
Wed Oct 12, 2016 9:10 am
Forum: Compatibility
Topic: Compatibility on new 2016 builds
Replies: 58
Views: 14685

Re: Compatibility on new 2016 builds

Wow, no new posts? I'm suprised since I just tested Cen64 for the first time in several months and a lot of things now "just work", and save for some crackling the audio seems pretty much flawless now. Though an odd thing is that some games, such as Rush 2049, have their audio playing too fast even...
by Snowstorm64
Sat Jul 16, 2016 3:32 pm
Forum: Development
Topic: Optimizing the RDP
Replies: 28
Views: 7374

Re: Optimizing the RDP

Have you noticed any problem with frameskipping? It looks like sometimes, games are cutting frames (i.e., SPLiT's Nacho demo). I have to compare to the console and verify. I haven't tried too much games, but I believe it could be true what you are saying about frameskipping. But it's hard for me to...
by Snowstorm64
Sat Jul 16, 2016 1:30 pm
Forum: Development
Topic: Optimizing the RDP
Replies: 28
Views: 7374

Re: Optimizing the RDP

With today's commits:
MarioKart120.png
MarioKart120.png (47.65 KiB) Viewed 6195 times
(Okay, I admit I have cheated a bit with the time trial mode, but hey, it's still good :P)
by Snowstorm64
Wed Jul 13, 2016 9:44 am
Forum: Open Discussion
Topic: New Vulkan LLE graphics plugin for libretro Mupen64Plus
Replies: 13
Views: 3506

Re: New Vulkan LLE graphics plugin for libretro Mupen64Plus

Would like to test it but the Linux Intel Vulkan Drivers for Haswell are not functional. Even the vkcube Demo only renders a gray window... and RetroArch just crashes. Maybe Kernel 4.7 is needed. Thanks, nice to know. I thought I had heard that they were ready for use... :? The Vulkan driver is rea...
by Snowstorm64
Tue Jul 12, 2016 2:07 pm
Forum: Open Discussion
Topic: angrylion RDP plugin almost threaded
Replies: 53
Views: 13608

Re: angrylion RDP plugin almost threaded

Also, I've noticed that CEN64 wants to use the JACK audio server. What advantages does this have over ALSA for emulation? I already use JACK for audio production, so I just have it on whenever I'm running CEN64 anyway. CEN64 uses OpenAL, not JACK. I had some issues with that a while ago, it turned ...
by Snowstorm64
Sun Jul 10, 2016 7:58 am
Forum: Compatibility
Topic: Compatibility on new 2016 builds
Replies: 58
Views: 14685

Re: Compatibility on new 2016 builds

That's really awesome! Also the "colored lingering effect" on some object (e.g. Toad in Mario Party2 and vehicles in F-Zero X were greenish) is now gone, and Resident Evil 2 graphics are now fixed (though it's still complaining about missing LHV, SFV and SHV opcodes in some parts.). The intro video ...
by Snowstorm64
Sat Jul 09, 2016 7:37 pm
Forum: Compatibility
Topic: Compatibility on new 2016 builds
Replies: 58
Views: 14685

Re: Compatibility on new 2016 builds

I don't want to make a new thread, so I'm posting in this: With latest commits some more games are now up like Mario Tennis as mentioned before, but also Mario Golf, Turok 2 and 3, Gauntlet Legends, Pilotwings 64, Castlevania, Killer Instinct. I believe all of them are playable right now! :D There's...
by Snowstorm64
Mon Jul 04, 2016 10:54 am
Forum: Development
Topic: Notes on development of the next CEN64 core.
Replies: 34
Views: 14126

Re: Notes on development of the next CEN64 core.

Sure, I think there are some. Firstly, I'm not going to beat around the bush: the language wasn't designed around elegance -- it's a really ugly language at best and has very limited use cases. One of the big reasons for why we emulate things is preservation, and it kinda sucks that something like ...
by Snowstorm64
Sun Jul 03, 2016 3:20 pm
Forum: Development
Topic: Notes on development of the next CEN64 core.
Replies: 34
Views: 14126

Re: Notes on development of the next CEN64 core.

After reading your post multiple times, I think that's a genius way to achieve accurate emulation while delivering full speed. The only thing that concerns me is that it looks too much awesome to be true....are there any downsides (other than translating the code in the new language)?! :P I hope you...
by Snowstorm64
Sun Jul 03, 2016 2:29 pm
Forum: Development
Topic: Optimizing the RDP
Replies: 28
Views: 7374

Re: Optimizing the RDP

Mario Party should be full speed once the optimizations are done. That game isn't too intensive. F-Zero is going to be tougher. I hardly ever tested Iggy's, Banjo, or Doom 64. I haven't tested Clock Town, but I'm sure Zelda MM can run full speed after applying more optimizations. Star Wars Episode ...
by Snowstorm64
Sun Jul 03, 2016 5:57 am
Forum: Development
Topic: Notes on development of the next CEN64 core.
Replies: 34
Views: 14126

Re: Notes on development of the next CEN64 core.

This sounds promising! But I wonder... what about the actual core? Can it be recycled or at least are some parts of it? It would be sad to see all this work on the actual core wasted...
by Snowstorm64
Sun Jul 03, 2016 5:46 am
Forum: Development
Topic: Optimizing the RDP
Replies: 28
Views: 7374

Re: Optimizing the RDP

What games do you have in mind? I'm willing to profile and examine a few popular games that are very slow, to see what can be done. I'm not really concerned about games like Star Fox, SM64, OOT, etc because those are relatively lightweight games tbh. Those can already be full speed once optimizatio...
by Snowstorm64
Thu Jun 23, 2016 4:52 pm
Forum: Development
Topic: Optimizing the RDP
Replies: 28
Views: 7374

Re: Optimizing the RDP

Looks like I haven't made in time to edit the message... :P However, is this commit you're referring to it as the cause?
by Snowstorm64
Thu Jun 23, 2016 4:06 pm
Forum: Development
Topic: Optimizing the RDP
Replies: 28
Views: 7374

Re: Optimizing the RDP

With latest commits, SM64 has just gained another +1 VI/s boost. :) But SSB64 is now broken...

EDIT: Paper Mario and Mario Party are causing a segfault too.
EDIT2: This is the faulty commit.
EDIT3: Wrong commit, I have updated the link.
by Snowstorm64
Sun Jun 19, 2016 5:34 pm
Forum: Development
Topic: Optimizing the RDP
Replies: 28
Views: 7374

Re: Optimizing the RDP

I'd appreciate it if someone could confirm how much the N64 frame skips in some of these games with seemingly variable frame rate. Some games I have in mind are Vigilante 8, Goldeneye, and Star Wars Ep 1 Racer. I think Banjo-Kazooie has that too, and maybe also other Rare games. On the other hand, ...
by Snowstorm64
Sun Jun 19, 2016 10:39 am
Forum: Development
Topic: Optimizing the RDP
Replies: 28
Views: 7374

Re: Optimizing the RDP

This is exciting! Do you think these optimizations in the end will yield enough boost so that games can be run at 60 VI/s with the single-threaded build?
by Snowstorm64
Sun Jun 12, 2016 4:33 pm
Forum: Development
Topic: eventfd-based barrier patch (untested)
Replies: 16
Views: 7996

Re: eventfd-based barrier patch (untested)

Sorry for being too late, but here are the results:

Code: Select all

$ time ./eventfd_test 1000000 
Real: 1,70s 
User: 0,71s 
System: 12,86s 
Percent: 796% 
Cmd: ./eventfd_test 1000000

Code: Select all

$ time ./pthread_cond_test 1000000
Real: 4,85s 
User: 4,82s 
System: 31,41s 
Percent: 747% 
Cmd: ./pthread_cond_test 1000000
by Snowstorm64
Tue Feb 23, 2016 7:21 pm
Forum: Compatibility
Topic: Compatibility on new 2016 builds
Replies: 58
Views: 14685

Re: Compatibility on new 2016 builds

That reminds me - is there some way to set Cen64 to run without the Expansion Pak? I wanted to do this with Pokemon Stadium 2 which, unlike Perfect Dark, actually does detect the Expansion Pak. There's no option, but you can edit the source code and rebuild it if you wish. You have to revert this c...